Files
scummvm-cursorfix/engines/watchmaker/classes/do_inv_inv.cpp
2026-02-02 04:50:13 +01:00

134 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "watchmaker/classes/do_inv_inv.h"
#include "watchmaker/define.h"
#include "watchmaker/globvar.h"
#include "watchmaker/windows_hacks.h"
#include "watchmaker/message.h"
#include "watchmaker/schedule.h"
#include "watchmaker/classes/do_inv.h"
#include "watchmaker/ll/ll_diary.h"
#include "watchmaker/classes/do_sound.h"
#include "watchmaker/classes/do_string.h"
namespace Watchmaker {
/* -----------------19/05/98 16.40-------------------
* doInvInvUseWith
* --------------------------------------------------*/
void doInvInvUseWith(WGame &game) {
uint8 sent = TRUE;
Init &init = game.init;
switch (UseWith[USED]) {
case i00TELEFONO:
case i00TELEFONOVIC:
if ((UseWith[WITH] == i28WALKMANOK) && (init.InvObj[i28WALKMANOK].flags & EXTRA)) {
_vm->_messageSystem.doEvent(EventClass::MC_T2D, ME_T2DSTART, MP_DEFAULT, 0, 0, tPDA, &UseWith[WITH], nullptr, nullptr);
sent = FALSE;
}
break;
case i1dAUDIOCASSETTA:
if (UseWith[WITH] == i28WALKMANVUOTO) {
ReplaceIcon(init, i28WALKMANVUOTO, i28WALKMANNASTRO);
KillIcon(init, i1dAUDIOCASSETTA);
SelectCurBigIcon(i28WALKMANNASTRO);
UseWith[USED] = i28WALKMANNASTRO;
sent = false;
} else if (UseWith[WITH] == i28WALKMANPILE) {
ReplaceIcon(init, i28WALKMANPILE, i28WALKMANOK);
KillIcon(init, i1dAUDIOCASSETTA);
SelectCurBigIcon(i28WALKMANOK);
UseWith[USED] = i28WALKMANOK;
sent = false;
}
break;
case i25FIALEABPIENE:
if (UseWith[WITH] == i34STAMPO) {
ReplaceIcon(init, i34STAMPO, i25FIALEABUSATE);
ReplaceIcon(init, i25FIALEABPIENE, i25MEDAGLIONI4);
IncCurTime(game, 10);
}
break;
case i27PILE:
if (UseWith[WITH] == i28WALKMANVUOTO) {
ReplaceIcon(init, i28WALKMANVUOTO, i28WALKMANPILE);
KillIcon(init, i27PILE);
SelectCurBigIcon(i28WALKMANPILE);
UseWith[USED] = i28WALKMANPILE;
IncCurTime(game, 5);
sent = false;
} else if (UseWith[WITH] == i28WALKMANNASTRO) {
ReplaceIcon(init, i28WALKMANNASTRO, i28WALKMANOK);
KillIcon(init, i27PILE);
SelectCurBigIcon(i28WALKMANOK);
UseWith[USED] = i28WALKMANOK;
IncCurTime(game, 5);
sent = false;
}
break;
case i36BUSTA1DOSEA:
case i36BUSTA2DOSIA:
if (UseWith[WITH] == i2bSACCHETTOINCENSO)
ReplaceIcon(init, (uint8)UseWith[USED], i2rBUSTAVUOTAA);
break;
case i36BUSTA1DOSEB:
case i36BUSTA2DOSIB:
if (UseWith[WITH] == i2bSACCHETTOINCENSO)
ReplaceIcon(init, (uint8)UseWith[USED], i2rBUSTAVUOTAB);
break;
case i3bLASTRANERA:
if (UseWith[WITH] == i3bLASTRABIANCA) {
StartSound(game, w3B22);
ReplaceIcon(init, i3bLASTRABIANCA, i3bLASTRA2VOLTI);
KillIcon(init, i3bLASTRANERA);
SelectCurBigIcon(i3bLASTRA2VOLTI);
sent = false;
}
break;
case i3bLASTRABIANCA:
if (UseWith[WITH] == i3bLASTRANERA) {
StartSound(game, w3B22);
ReplaceIcon(init, i3bLASTRABIANCA, i3bLASTRA2VOLTI);
KillIcon(init, i3bLASTRANERA);
SelectCurBigIcon(i3bLASTRA2VOLTI);
sent = false;
}
break;
default:
sent = TRUE;
break;
}
if (sent)
if (!((bUseWith & UW_WITHI) && (UseWith[USED] == UseWith[WITH])))
PlayerSpeak(game, init.InvObj[UseWith[USED]].action[CurPlayer]);
}
} // End of namespace Watchmaker