54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "watchmaker/classes/do_anim.h"
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#include "watchmaker/game.h"
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#include "watchmaker/globvar.h"
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#include "watchmaker/message.h"
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#include "watchmaker/ll/ll_anim.h"
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namespace Watchmaker {
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/* -----------------15/12/98 10.03-------------------
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* doAnimation
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* --------------------------------------------------*/
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void doAnimation(WGame &game) {
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switch (TheMessage->event) {
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case ME_STARTANIM:
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StartAnim(game, TheMessage->wparam1);
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break;
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case ME_STOPANIM:
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StopAnim(game, TheMessage->wparam1);
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break;
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case ME_PAUSEANIM:
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PauseAnim(game.init, TheMessage->wparam1);
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break;
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case ME_CONTINUEANIM:
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ContinueAnim(game.init, TheMessage->wparam1);
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break;
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}
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}
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} // End of namespace Watchmaker
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