/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "watchmaker/classes/do_anim.h" #include "watchmaker/game.h" #include "watchmaker/globvar.h" #include "watchmaker/message.h" #include "watchmaker/ll/ll_anim.h" namespace Watchmaker { /* -----------------15/12/98 10.03------------------- * doAnimation * --------------------------------------------------*/ void doAnimation(WGame &game) { switch (TheMessage->event) { case ME_STARTANIM: StartAnim(game, TheMessage->wparam1); break; case ME_STOPANIM: StopAnim(game, TheMessage->wparam1); break; case ME_PAUSEANIM: PauseAnim(game.init, TheMessage->wparam1); break; case ME_CONTINUEANIM: ContinueAnim(game.init, TheMessage->wparam1); break; } } } // End of namespace Watchmaker