675 lines
19 KiB
C++
675 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* MIT License:
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*
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* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#include "common/timer.h"
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#include "common/system.h"
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#include "common/config-manager.h"
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#include "audio/softsynth/pcspk.h"
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#include "graphics/primitives.h"
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#include "graphics/macgui/macfontmanager.h"
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#include "graphics/macgui/macdialog.h"
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#include "graphics/macgui/macwindowmanager.h"
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#include "graphics/macgui/macwindow.h"
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#include "graphics/macgui/macmenu.h"
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#include "wage/wage.h"
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#include "wage/design.h"
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#include "wage/entities.h"
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#include "wage/gui.h"
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#include "wage/world.h"
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namespace Wage {
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static const Graphics::MacMenuData menuSubItems[] = {
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{ kMenuHighLevel, "File", 0, 0, false },
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{ kMenuHighLevel, "Edit", 0, 0, false },
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{ kMenuFile, "New", kMenuActionNew, 0, true },
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{ kMenuFile, "Open...", kMenuActionOpen, 0, true },
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{ kMenuFile, "Close", kMenuActionClose, 0, false },
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{ kMenuFile, "Save", kMenuActionSave, 0, false },
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{ kMenuFile, "Save as...", kMenuActionSaveAs, 0, true },
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{ kMenuFile, "Revert", kMenuActionRevert, 0, false },
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{ kMenuFile, "Quit", kMenuActionQuit, 0, true },
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{ kMenuEdit, "Undo", kMenuActionUndo, 'Z', false },
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{ kMenuEdit, NULL, 0, 0, false },
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{ kMenuEdit, "Cut", kMenuActionCut, 'K', false },
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{ kMenuEdit, "Copy", kMenuActionCopy, 'C', false },
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{ kMenuEdit, "Paste", kMenuActionPaste, 'V', false },
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{ kMenuEdit, "Clear", kMenuActionClear, 'B', false },
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{ 0, NULL, 0, 0, false }
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};
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static bool consoleWindowCallback(WindowClick click, Common::Event &event, void *gui);
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static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *gui);
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static void menuCommandsCallback(int action, Common::String &text, void *data);
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Gui::Gui(WageEngine *engine) {
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_engine = engine;
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_scene = NULL;
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_sceneDirty = true;
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_screen.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8());
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_wm = new Graphics::MacWindowManager(Graphics::kWMNoScummVMWallpaper);
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_wm->_fontMan->loadFonts(Common::Path(engine->getGameFile()));
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_wm->setScreen(&_screen);
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_menu = _wm->addMenu();
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_menu->setCommandsCallback(menuCommandsCallback, this);
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_menu->addStaticMenus(menuSubItems);
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_menu->addSubMenu(nullptr, kMenuAbout);
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_menu->addMenuItem(_menu->getSubmenu(nullptr, kMenuAbout), _engine->_world->getAboutMenuItemName(), kMenuActionAbout);
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_commandsMenuId = _menu->addMenuItem(nullptr, _engine->_world->_commandsMenuName);
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regenCommandsMenu();
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if (!_engine->_world->_weaponMenuDisabled) {
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_weaponsMenuId = _menu->addMenuItem(nullptr, _engine->_world->_weaponsMenuName);
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regenWeaponsMenu();
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} else {
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_weaponsMenuId = -1;
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}
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_menu->calcDimensions();
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if (g_system->hasTextInClipboard()) {
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_menu->enableCommand(kMenuEdit, kMenuActionPaste, true);
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}
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_sceneWindow = _wm->addWindow(false, false, false);
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_sceneWindow->setCallback(sceneWindowCallback, this);
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//TODO: Make the font we use here work
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// (currently MacFontRun::getFont gets called with the fonts being uninitialized,
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// so it initializes them by itself with default params, and not those here)
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const Graphics::MacFont *font = new Graphics::MacFont(Graphics::kMacFontSystem, 8);
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uint maxWidth = _screen.w;
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_consoleWindow = _wm->addTextWindow(font, kColorBlack, kColorWhite, maxWidth, Graphics::kTextAlignLeft, _menu, 4);
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_consoleWindow->setCallback(consoleWindowCallback, this);
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_consoleWindow->setBorderColor(kColorWhite);
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_consoleWindow->setEditable(true);
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_selectedMenuItem = -1;
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loadBorders();
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}
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Gui::~Gui() {
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_screen.free();
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_console.free();
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delete _wm;
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}
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void Gui::draw() {
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if (_engine->_isGameOver) {
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_wm->draw();
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return;
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}
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if (!_engine->_world->_player->_currentScene)
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return;
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if (_scene != _engine->_world->_player->_currentScene) {
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_sceneDirty = true;
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_scene = _engine->_world->_player->_currentScene;
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Common::Rect sceneBounds = *_scene->_designBounds;
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const Graphics::BorderOffsets &offsets = _sceneWindow->getBorderOffsets();
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int maxTitleWidth = sceneBounds.width() - (kWindowMinWidth - offsets.right);
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Common::String displayTitle = _scene->_name;
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if (maxTitleWidth > 0) {
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const Graphics::Font *titleFont = getTitleFont();
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if (titleFont) {
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// keep deleting the last character untill the title fits
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while (displayTitle.size() > 0 && titleFont->getStringWidth(displayTitle) > maxTitleWidth) {
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displayTitle.deleteLastChar();
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}
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}
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} else {
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displayTitle.clear();
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}
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_sceneWindow->setTitle(displayTitle);
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_sceneWindow->setDimensions(sceneBounds);
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_consoleWindow->setDimensions(*_scene->_textBounds);
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_wm->setActiveWindow(_consoleWindow->getId());
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_wm->setFullRefresh(true);
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}
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drawScene();
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_wm->draw();
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_sceneDirty = false;
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}
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void Gui::drawScene() {
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if (!_sceneDirty)
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return;
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_scene->paint(_sceneWindow->getWindowSurface(), 0, 0);
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_sceneWindow->setDirty(true);
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_sceneDirty = true;
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_menu->setDirty(true);
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}
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static bool consoleWindowCallback(WindowClick click, Common::Event &event, void *g) {
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Gui *gui = (Gui *)g;
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return gui->processConsoleEvents(click, event);
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}
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bool Gui::processConsoleEvents(WindowClick click, Common::Event &event) {
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if (click == kBorderCloseButton && event.type == Common::EVENT_LBUTTONUP) {
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_engine->quitGame();
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return true;
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}
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return false;
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}
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static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *g) {
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Gui *gui = (Gui *)g;
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return gui->processSceneEvents(click, event);
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}
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bool Gui::processSceneEvents(WindowClick click, Common::Event &event) {
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if (click == kBorderInner && event.type == Common::EVENT_LBUTTONUP) {
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Designed *obj = _scene->lookUpEntity(event.mouse.x, event.mouse.y);
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if (obj != nullptr)
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_engine->processTurn(NULL, obj);
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return true;
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}
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if (click == kBorderCloseButton && event.type == Common::EVENT_LBUTTONUP) {
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_engine->quitGame();
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return true;
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}
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if (event.type == Common::EVENT_KEYDOWN) {
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return _consoleWindow->processEvent(event);
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}
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return false;
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}
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////////////////
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// Menu stuff
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////////////////
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void Gui::regenCommandsMenu() {
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_menu->createSubMenuFromString(_commandsMenuId, _engine->_world->_commandsMenu.c_str(), kMenuActionCommand);
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}
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void Gui::regenWeaponsMenu() {
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if (_engine->_world->_weaponMenuDisabled)
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return;
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_menu->clearSubMenu(_weaponsMenuId);
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Chr *player = _engine->_world->_player;
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if (!player) {
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warning("regenWeaponsMenu: player is not defined");
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return;
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}
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ObjArray *weapons = player->getWeapons(true);
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bool empty = true;
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Graphics::MacMenuSubMenu *submenu = _menu->getSubmenu(nullptr, _weaponsMenuId);
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if (submenu == nullptr)
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submenu = _menu->addSubMenu(nullptr, _weaponsMenuId);
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for (uint i = 0; i < weapons->size(); i++) {
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Obj *obj = (*weapons)[i];
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if (obj->_type == Obj::REGULAR_WEAPON ||
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obj->_type == Obj::THROW_WEAPON ||
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obj->_type == Obj::MAGICAL_OBJECT) {
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Common::String command(obj->_operativeVerb);
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command += " ";
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command += obj->_name;
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_menu->addMenuItem(submenu, command, kMenuActionCommand, 0, 0, true);
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empty = false;
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}
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}
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delete weapons;
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if (empty)
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_menu->addMenuItem(submenu, "You have no weapons", 0, 0, 0, false);
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}
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bool Gui::processEvent(Common::Event &event) {
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if (event.type == Common::EVENT_CLIPBOARD_UPDATE) {
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_menu->enableCommand(kMenuEdit, kMenuActionPaste, true);
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}
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if (event.type == Common::EVENT_MOUSEMOVE) {
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bool mouseOnItem = false;
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for (int i = 0; i < _menu->numberOfMenus(); i++) {
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Graphics::MacMenuItem *menuItem = _menu->getMenuItem(i);
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if (menuItem->enabled && menuItem->bbox.contains(event.mouse.x, event.mouse.y)) {
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if (_selectedMenuItem != i) {
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_engine->sayText(menuItem->text, Common::TextToSpeechManager::INTERRUPT);
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_selectedMenuItem = i;
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}
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mouseOnItem = true;
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break;
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}
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}
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if (!mouseOnItem) {
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_selectedMenuItem = -1;
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}
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}
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if (event.type == Common::EVENT_KEYDOWN) {
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_wm->setActiveWindow(_consoleWindow->getId());
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}
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return _wm->processEvent(event);
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}
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void menuCommandsCallback(int action, Common::String &text, void *data) {
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Gui *g = (Gui *)data;
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g->executeMenuCommand(action, text);
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}
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void Gui::executeMenuCommand(int action, Common::String &text) {
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switch(action) {
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case kMenuActionAbout:
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aboutDialog();
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break;
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case kMenuActionNew:
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_engine->_restartRequested = true;
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break;
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case kMenuActionClose:
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// This is a no-op as we do not let new game to be opened
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break;
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case kMenuActionRevert:
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if (_engine->_defaultSaveSlot != -1) {
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_engine->_isGameOver = false;
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_engine->_world->_weaponMenuDisabled = false;
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_engine->loadGameState(_engine->_defaultSaveSlot);
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_scene = nullptr; // To force current scene to be redrawn
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_engine->redrawScene();
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g_system->updateScreen();
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}
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break;
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case kMenuActionOpen:
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_engine->scummVMSaveLoadDialog(false);
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break;
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case kMenuActionQuit:
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_engine->quitGame();
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break;
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case kMenuActionSave:
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_engine->saveGame();
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break;
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case kMenuActionSaveAs:
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_engine->scummVMSaveLoadDialog(true);
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break;
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case kMenuActionUndo:
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actionUndo();
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break;
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case kMenuActionCut:
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actionCut();
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break;
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case kMenuActionCopy:
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actionCopy();
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break;
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case kMenuActionPaste:
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actionPaste();
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break;
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case kMenuActionClear:
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actionClear();
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break;
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case kMenuActionCommand: {
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_engine->_inputText = text;
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Common::String inp = text + '\n';
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_engine->sayText(text, Common::TextToSpeechManager::QUEUE);
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appendText(inp.c_str());
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_consoleWindow->clearInput();
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_engine->processTurn(&text, NULL);
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break;
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}
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default:
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warning("Unknown action: %d", action);
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}
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}
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//////////////////
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// Console stuff
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//////////////////
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const Graphics::MacFont *Gui::getConsoleMacFont() {
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Scene *scene = _engine->_world->_player->_currentScene;
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return scene->getFont();
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}
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const Graphics::Font *Gui::getConsoleFont() {
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return _wm->_fontMan->getFont(*getConsoleMacFont());
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}
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const Graphics::Font *Gui::getTitleFont() {
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return _wm->_fontMan->getFont(Graphics::MacFont(Graphics::kMacFontSystem, 12));
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}
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void Gui::appendText(const char *s) {
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_consoleWindow->appendText(s, getConsoleMacFont());
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}
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void Gui::clearOutput() {
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_consoleWindow->clearText();
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}
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void Gui::actionCopy() {
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g_system->setTextInClipboard(Common::convertUtf32ToUtf8(_consoleWindow->getSelection()));
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_menu->enableCommand(kMenuEdit, kMenuActionPaste, true);
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}
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void Gui::actionPaste() {
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if (g_system->hasTextInClipboard()) {
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_undobuffer = _engine->_inputText;
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_consoleWindow->appendInput(g_system->getTextFromClipboard());
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_menu->enableCommand(kMenuEdit, kMenuActionUndo, true);
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}
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}
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void Gui::actionUndo() {
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_consoleWindow->clearInput();
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_consoleWindow->appendInput(_undobuffer);
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_menu->enableCommand(kMenuEdit, kMenuActionUndo, false);
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}
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void Gui::actionClear() {
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if (_consoleWindow->getSelectedText()->endY == -1)
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return;
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Common::String input = Common::convertFromU32String(_consoleWindow->getInput());
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_consoleWindow->cutSelection();
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_undobuffer = input;
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_menu->enableCommand(kMenuEdit, kMenuActionUndo, true);
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}
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void Gui::actionCut() {
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if (_consoleWindow->getSelectedText()->endY == -1)
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return;
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Common::String input = Common::convertFromU32String(_consoleWindow->getInput());
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g_system->setTextInClipboard(_consoleWindow->cutSelection());
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_undobuffer = input;
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_menu->enableCommand(kMenuEdit, kMenuActionUndo, true);
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_menu->enableCommand(kMenuEdit, kMenuActionPaste, true);
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}
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void Gui::disableUndo() {
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_menu->enableCommand(kMenuEdit, kMenuActionUndo, false);
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}
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void Gui::disableAllMenus() {
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_menu->disableAllMenus();
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}
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void Gui::enableNewGameMenus() {
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_menu->enableCommand(kMenuFile, kMenuActionNew, true);
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_menu->enableCommand(kMenuFile, kMenuActionOpen, true);
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_menu->enableCommand(kMenuFile, kMenuActionQuit, true);
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}
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void Gui::enableSave() {
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_menu->enableCommand(kMenuFile, kMenuActionSave, true);
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_menu->enableCommand(kMenuFile, kMenuActionSaveAs, true);
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}
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void Gui::enableRevert() {
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_menu->enableCommand(kMenuFile, kMenuActionRevert, true);
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}
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class AboutDialog : public Graphics::MacDialog {
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public:
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AboutDialog(Graphics::ManagedSurface *screen, Graphics::MacWindowManager *wm, int width, Graphics::MacText *mactext, int maxTextWidth, Graphics::MacDialogButtonArray *buttons, uint defaultButton);
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virtual ~AboutDialog() {
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if (_volumeChanged)
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ConfMan.flushToDisk();
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}
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virtual void paint() override;
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virtual bool processEvent(const Common::Event &event) override;
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private:
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Common::Rect _volBbox;
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const int kVolWidth = 160;
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bool _volumeChanged = false;
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};
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AboutDialog::AboutDialog(Graphics::ManagedSurface *screen, Graphics::MacWindowManager *wm, int width, Graphics::MacText *mactext, int maxTextWidth, Graphics::MacDialogButtonArray *buttons, uint defaultButton)
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: Graphics::MacDialog(screen, wm, width, mactext, maxTextWidth, buttons, defaultButton) {
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_volBbox = Common::Rect(0, 0, kVolWidth, 12);
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_volBbox.moveTo(_bbox.left + (_bbox.width() - kVolWidth) / 2, _bbox.bottom - 32);
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}
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void AboutDialog::paint() {
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Graphics::MacDialog::paint();
|
|
|
|
const char *volumeText = "- Volume +";
|
|
int w = _font->getStringWidth(volumeText);
|
|
int x = _bbox.left + (_bbox.width() - w) / 2;
|
|
int y = _bbox.bottom - 52;
|
|
|
|
_font->drawString(_screen, volumeText, x, y, _bbox.width(), kColorBlack);
|
|
|
|
uint32 volume = ConfMan.getInt("sfx_volume");
|
|
|
|
Graphics::Primitives &primitives = _wm->getDrawPrimitives();
|
|
|
|
Common::Rect volBox(0, 0, volume * kVolWidth / 256, 12);
|
|
volBox.moveTo(_bbox.left + (_bbox.width() - kVolWidth) / 2, _bbox.bottom - 32);
|
|
|
|
Graphics::MacPlotData pd(_screen, nullptr, &_wm->getPatterns(), 1, 0, 0, 1, _wm->_colorBlack, false);
|
|
primitives.drawFilledRect1(volBox, kColorBlack, &pd);
|
|
primitives.drawRect1(_volBbox, kColorBlack, &pd);
|
|
}
|
|
|
|
bool AboutDialog::processEvent(const Common::Event &event) {
|
|
if (event.type == Common::EVENT_LBUTTONUP) {
|
|
if (_volBbox.contains(event.mouse.x, event.mouse.y)) {
|
|
int delta = event.mouse.x - _volBbox.left;
|
|
|
|
int volume = delta * 256 / kVolWidth;
|
|
ConfMan.setInt("sfx_volume", volume);
|
|
_volumeChanged = true;
|
|
|
|
_needsRedraw = true;
|
|
|
|
g_wage->syncSoundSettings();
|
|
|
|
g_wage->_speaker->play(Audio::PCSpeaker::kWaveFormSquare, 500, 150);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Gui::aboutDialog() {
|
|
Common::U32String messageText(_engine->_world->_aboutMessage, Common::kMacRoman);
|
|
Common::U32String disclaimer("\n\n\n\nThis adventure was produced with World Builder\xAA\nthe adventure game creation system.\n\xA9 Copyright 1986 by William C. Appleton, All Right Reserved\nPublished by Silicon Beach Software, Inc.", Common::kMacRoman);
|
|
|
|
_engine->sayText(_engine->_world->_aboutMessage);
|
|
_engine->sayText(disclaimer, Common::TextToSpeechManager::QUEUE);
|
|
messageText += disclaimer;
|
|
|
|
Graphics::MacFont font(Graphics::kMacFontGeneva, 9, 0);
|
|
Graphics::MacText aboutMessage(messageText, _wm, &font, Graphics::kColorBlack,
|
|
Graphics::kColorWhite, 400, Graphics::kTextAlignCenter);
|
|
|
|
Graphics::MacDialogButtonArray buttons;
|
|
|
|
buttons.push_back(new Graphics::MacDialogButton("OK", 191, aboutMessage.getTextHeight() + 30, 68, 28));
|
|
// add a dummy button to push volume slider position down
|
|
// to avoid the overlapping of volume slider with OK button in the about section
|
|
buttons.push_back(new Graphics::MacDialogButton("", 0, aboutMessage.getTextHeight() + 100, 0, 0));
|
|
|
|
AboutDialog about(&_screen, _wm, 450, &aboutMessage, 400, &buttons, 0);
|
|
|
|
delete buttons.back();
|
|
buttons.pop_back();
|
|
// close the menu before calling run because it blocks execution
|
|
if (_menu)
|
|
_menu->closeMenu();
|
|
|
|
int button = about.run();
|
|
|
|
if (button == Graphics::kMacDialogQuitRequested)
|
|
_engine->_shouldQuit = true;
|
|
}
|
|
|
|
void Gui::gameOver() {
|
|
Graphics::MacDialogButtonArray buttons;
|
|
|
|
buttons.push_back(new Graphics::MacDialogButton("OK", 66, 67, 68, 28));
|
|
|
|
Graphics::MacFont font;
|
|
|
|
Graphics::MacText gameOverMessage(*_engine->_world->_gameOverMessage, _wm, &font, Graphics::kColorBlack,
|
|
Graphics::kColorWhite, 199, Graphics::kTextAlignCenter);
|
|
|
|
_engine->sayText(*_engine->_world->_gameOverMessage, Common::TextToSpeechManager::QUEUE);
|
|
|
|
Graphics::MacDialog gameOverDialog(&_screen, _wm, 199, &gameOverMessage, 199, &buttons, 0);
|
|
|
|
int button = gameOverDialog.run();
|
|
|
|
if (button == Graphics::kMacDialogQuitRequested)
|
|
_engine->_shouldQuit = true;
|
|
|
|
_engine->doClose();
|
|
|
|
disableAllMenus();
|
|
enableNewGameMenus();
|
|
}
|
|
|
|
bool Gui::saveDialog() {
|
|
Graphics::MacDialogButtonArray buttons;
|
|
|
|
buttons.push_back(new Graphics::MacDialogButton("No", 19, 67, 68, 28));
|
|
buttons.push_back(new Graphics::MacDialogButton("Yes", 112, 67, 68, 28));
|
|
buttons.push_back(new Graphics::MacDialogButton("Cancel", 205, 67, 68, 28));
|
|
|
|
Graphics::MacFont font;
|
|
|
|
Graphics::MacText saveBeforeCloseMessage(*_engine->_world->_saveBeforeCloseMessage, _wm, &font, Graphics::kColorBlack,
|
|
Graphics::kColorWhite, 250, Graphics::kTextAlignCenter);
|
|
|
|
_engine->sayText(*_engine->_world->_saveBeforeCloseMessage);
|
|
|
|
Graphics::MacDialog save(&_screen, _wm, 291, &saveBeforeCloseMessage, 250, &buttons, 1);
|
|
|
|
int button = save.run();
|
|
|
|
if (button == Graphics::kMacDialogQuitRequested)
|
|
_engine->_shouldQuit = true;
|
|
else if (button == 2) // Cancel
|
|
return false;
|
|
else if (button == 1)
|
|
_engine->saveGame();
|
|
|
|
_engine->doClose();
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Wage
|