/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * MIT License: * * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #include "common/timer.h" #include "common/system.h" #include "common/config-manager.h" #include "audio/softsynth/pcspk.h" #include "graphics/primitives.h" #include "graphics/macgui/macfontmanager.h" #include "graphics/macgui/macdialog.h" #include "graphics/macgui/macwindowmanager.h" #include "graphics/macgui/macwindow.h" #include "graphics/macgui/macmenu.h" #include "wage/wage.h" #include "wage/design.h" #include "wage/entities.h" #include "wage/gui.h" #include "wage/world.h" namespace Wage { static const Graphics::MacMenuData menuSubItems[] = { { kMenuHighLevel, "File", 0, 0, false }, { kMenuHighLevel, "Edit", 0, 0, false }, { kMenuFile, "New", kMenuActionNew, 0, true }, { kMenuFile, "Open...", kMenuActionOpen, 0, true }, { kMenuFile, "Close", kMenuActionClose, 0, false }, { kMenuFile, "Save", kMenuActionSave, 0, false }, { kMenuFile, "Save as...", kMenuActionSaveAs, 0, true }, { kMenuFile, "Revert", kMenuActionRevert, 0, false }, { kMenuFile, "Quit", kMenuActionQuit, 0, true }, { kMenuEdit, "Undo", kMenuActionUndo, 'Z', false }, { kMenuEdit, NULL, 0, 0, false }, { kMenuEdit, "Cut", kMenuActionCut, 'K', false }, { kMenuEdit, "Copy", kMenuActionCopy, 'C', false }, { kMenuEdit, "Paste", kMenuActionPaste, 'V', false }, { kMenuEdit, "Clear", kMenuActionClear, 'B', false }, { 0, NULL, 0, 0, false } }; static bool consoleWindowCallback(WindowClick click, Common::Event &event, void *gui); static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *gui); static void menuCommandsCallback(int action, Common::String &text, void *data); Gui::Gui(WageEngine *engine) { _engine = engine; _scene = NULL; _sceneDirty = true; _screen.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8()); _wm = new Graphics::MacWindowManager(Graphics::kWMNoScummVMWallpaper); _wm->_fontMan->loadFonts(Common::Path(engine->getGameFile())); _wm->setScreen(&_screen); _menu = _wm->addMenu(); _menu->setCommandsCallback(menuCommandsCallback, this); _menu->addStaticMenus(menuSubItems); _menu->addSubMenu(nullptr, kMenuAbout); _menu->addMenuItem(_menu->getSubmenu(nullptr, kMenuAbout), _engine->_world->getAboutMenuItemName(), kMenuActionAbout); _commandsMenuId = _menu->addMenuItem(nullptr, _engine->_world->_commandsMenuName); regenCommandsMenu(); if (!_engine->_world->_weaponMenuDisabled) { _weaponsMenuId = _menu->addMenuItem(nullptr, _engine->_world->_weaponsMenuName); regenWeaponsMenu(); } else { _weaponsMenuId = -1; } _menu->calcDimensions(); if (g_system->hasTextInClipboard()) { _menu->enableCommand(kMenuEdit, kMenuActionPaste, true); } _sceneWindow = _wm->addWindow(false, false, false); _sceneWindow->setCallback(sceneWindowCallback, this); //TODO: Make the font we use here work // (currently MacFontRun::getFont gets called with the fonts being uninitialized, // so it initializes them by itself with default params, and not those here) const Graphics::MacFont *font = new Graphics::MacFont(Graphics::kMacFontSystem, 8); uint maxWidth = _screen.w; _consoleWindow = _wm->addTextWindow(font, kColorBlack, kColorWhite, maxWidth, Graphics::kTextAlignLeft, _menu, 4); _consoleWindow->setCallback(consoleWindowCallback, this); _consoleWindow->setBorderColor(kColorWhite); _consoleWindow->setEditable(true); _selectedMenuItem = -1; loadBorders(); } Gui::~Gui() { _screen.free(); _console.free(); delete _wm; } void Gui::draw() { if (_engine->_isGameOver) { _wm->draw(); return; } if (!_engine->_world->_player->_currentScene) return; if (_scene != _engine->_world->_player->_currentScene) { _sceneDirty = true; _scene = _engine->_world->_player->_currentScene; Common::Rect sceneBounds = *_scene->_designBounds; const Graphics::BorderOffsets &offsets = _sceneWindow->getBorderOffsets(); int maxTitleWidth = sceneBounds.width() - (kWindowMinWidth - offsets.right); Common::String displayTitle = _scene->_name; if (maxTitleWidth > 0) { const Graphics::Font *titleFont = getTitleFont(); if (titleFont) { // keep deleting the last character untill the title fits while (displayTitle.size() > 0 && titleFont->getStringWidth(displayTitle) > maxTitleWidth) { displayTitle.deleteLastChar(); } } } else { displayTitle.clear(); } _sceneWindow->setTitle(displayTitle); _sceneWindow->setDimensions(sceneBounds); _consoleWindow->setDimensions(*_scene->_textBounds); _wm->setActiveWindow(_consoleWindow->getId()); _wm->setFullRefresh(true); } drawScene(); _wm->draw(); _sceneDirty = false; } void Gui::drawScene() { if (!_sceneDirty) return; _scene->paint(_sceneWindow->getWindowSurface(), 0, 0); _sceneWindow->setDirty(true); _sceneDirty = true; _menu->setDirty(true); } static bool consoleWindowCallback(WindowClick click, Common::Event &event, void *g) { Gui *gui = (Gui *)g; return gui->processConsoleEvents(click, event); } bool Gui::processConsoleEvents(WindowClick click, Common::Event &event) { if (click == kBorderCloseButton && event.type == Common::EVENT_LBUTTONUP) { _engine->quitGame(); return true; } return false; } static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *g) { Gui *gui = (Gui *)g; return gui->processSceneEvents(click, event); } bool Gui::processSceneEvents(WindowClick click, Common::Event &event) { if (click == kBorderInner && event.type == Common::EVENT_LBUTTONUP) { Designed *obj = _scene->lookUpEntity(event.mouse.x, event.mouse.y); if (obj != nullptr) _engine->processTurn(NULL, obj); return true; } if (click == kBorderCloseButton && event.type == Common::EVENT_LBUTTONUP) { _engine->quitGame(); return true; } if (event.type == Common::EVENT_KEYDOWN) { return _consoleWindow->processEvent(event); } return false; } //////////////// // Menu stuff //////////////// void Gui::regenCommandsMenu() { _menu->createSubMenuFromString(_commandsMenuId, _engine->_world->_commandsMenu.c_str(), kMenuActionCommand); } void Gui::regenWeaponsMenu() { if (_engine->_world->_weaponMenuDisabled) return; _menu->clearSubMenu(_weaponsMenuId); Chr *player = _engine->_world->_player; if (!player) { warning("regenWeaponsMenu: player is not defined"); return; } ObjArray *weapons = player->getWeapons(true); bool empty = true; Graphics::MacMenuSubMenu *submenu = _menu->getSubmenu(nullptr, _weaponsMenuId); if (submenu == nullptr) submenu = _menu->addSubMenu(nullptr, _weaponsMenuId); for (uint i = 0; i < weapons->size(); i++) { Obj *obj = (*weapons)[i]; if (obj->_type == Obj::REGULAR_WEAPON || obj->_type == Obj::THROW_WEAPON || obj->_type == Obj::MAGICAL_OBJECT) { Common::String command(obj->_operativeVerb); command += " "; command += obj->_name; _menu->addMenuItem(submenu, command, kMenuActionCommand, 0, 0, true); empty = false; } } delete weapons; if (empty) _menu->addMenuItem(submenu, "You have no weapons", 0, 0, 0, false); } bool Gui::processEvent(Common::Event &event) { if (event.type == Common::EVENT_CLIPBOARD_UPDATE) { _menu->enableCommand(kMenuEdit, kMenuActionPaste, true); } if (event.type == Common::EVENT_MOUSEMOVE) { bool mouseOnItem = false; for (int i = 0; i < _menu->numberOfMenus(); i++) { Graphics::MacMenuItem *menuItem = _menu->getMenuItem(i); if (menuItem->enabled && menuItem->bbox.contains(event.mouse.x, event.mouse.y)) { if (_selectedMenuItem != i) { _engine->sayText(menuItem->text, Common::TextToSpeechManager::INTERRUPT); _selectedMenuItem = i; } mouseOnItem = true; break; } } if (!mouseOnItem) { _selectedMenuItem = -1; } } if (event.type == Common::EVENT_KEYDOWN) { _wm->setActiveWindow(_consoleWindow->getId()); } return _wm->processEvent(event); } void menuCommandsCallback(int action, Common::String &text, void *data) { Gui *g = (Gui *)data; g->executeMenuCommand(action, text); } void Gui::executeMenuCommand(int action, Common::String &text) { switch(action) { case kMenuActionAbout: aboutDialog(); break; case kMenuActionNew: _engine->_restartRequested = true; break; case kMenuActionClose: // This is a no-op as we do not let new game to be opened break; case kMenuActionRevert: if (_engine->_defaultSaveSlot != -1) { _engine->_isGameOver = false; _engine->_world->_weaponMenuDisabled = false; _engine->loadGameState(_engine->_defaultSaveSlot); _scene = nullptr; // To force current scene to be redrawn _engine->redrawScene(); g_system->updateScreen(); } break; case kMenuActionOpen: _engine->scummVMSaveLoadDialog(false); break; case kMenuActionQuit: _engine->quitGame(); break; case kMenuActionSave: _engine->saveGame(); break; case kMenuActionSaveAs: _engine->scummVMSaveLoadDialog(true); break; case kMenuActionUndo: actionUndo(); break; case kMenuActionCut: actionCut(); break; case kMenuActionCopy: actionCopy(); break; case kMenuActionPaste: actionPaste(); break; case kMenuActionClear: actionClear(); break; case kMenuActionCommand: { _engine->_inputText = text; Common::String inp = text + '\n'; _engine->sayText(text, Common::TextToSpeechManager::QUEUE); appendText(inp.c_str()); _consoleWindow->clearInput(); _engine->processTurn(&text, NULL); break; } default: warning("Unknown action: %d", action); } } ////////////////// // Console stuff ////////////////// const Graphics::MacFont *Gui::getConsoleMacFont() { Scene *scene = _engine->_world->_player->_currentScene; return scene->getFont(); } const Graphics::Font *Gui::getConsoleFont() { return _wm->_fontMan->getFont(*getConsoleMacFont()); } const Graphics::Font *Gui::getTitleFont() { return _wm->_fontMan->getFont(Graphics::MacFont(Graphics::kMacFontSystem, 12)); } void Gui::appendText(const char *s) { _consoleWindow->appendText(s, getConsoleMacFont()); } void Gui::clearOutput() { _consoleWindow->clearText(); } void Gui::actionCopy() { g_system->setTextInClipboard(Common::convertUtf32ToUtf8(_consoleWindow->getSelection())); _menu->enableCommand(kMenuEdit, kMenuActionPaste, true); } void Gui::actionPaste() { if (g_system->hasTextInClipboard()) { _undobuffer = _engine->_inputText; _consoleWindow->appendInput(g_system->getTextFromClipboard()); _menu->enableCommand(kMenuEdit, kMenuActionUndo, true); } } void Gui::actionUndo() { _consoleWindow->clearInput(); _consoleWindow->appendInput(_undobuffer); _menu->enableCommand(kMenuEdit, kMenuActionUndo, false); } void Gui::actionClear() { if (_consoleWindow->getSelectedText()->endY == -1) return; Common::String input = Common::convertFromU32String(_consoleWindow->getInput()); _consoleWindow->cutSelection(); _undobuffer = input; _menu->enableCommand(kMenuEdit, kMenuActionUndo, true); } void Gui::actionCut() { if (_consoleWindow->getSelectedText()->endY == -1) return; Common::String input = Common::convertFromU32String(_consoleWindow->getInput()); g_system->setTextInClipboard(_consoleWindow->cutSelection()); _undobuffer = input; _menu->enableCommand(kMenuEdit, kMenuActionUndo, true); _menu->enableCommand(kMenuEdit, kMenuActionPaste, true); } void Gui::disableUndo() { _menu->enableCommand(kMenuEdit, kMenuActionUndo, false); } void Gui::disableAllMenus() { _menu->disableAllMenus(); } void Gui::enableNewGameMenus() { _menu->enableCommand(kMenuFile, kMenuActionNew, true); _menu->enableCommand(kMenuFile, kMenuActionOpen, true); _menu->enableCommand(kMenuFile, kMenuActionQuit, true); } void Gui::enableSave() { _menu->enableCommand(kMenuFile, kMenuActionSave, true); _menu->enableCommand(kMenuFile, kMenuActionSaveAs, true); } void Gui::enableRevert() { _menu->enableCommand(kMenuFile, kMenuActionRevert, true); } class AboutDialog : public Graphics::MacDialog { public: AboutDialog(Graphics::ManagedSurface *screen, Graphics::MacWindowManager *wm, int width, Graphics::MacText *mactext, int maxTextWidth, Graphics::MacDialogButtonArray *buttons, uint defaultButton); virtual ~AboutDialog() { if (_volumeChanged) ConfMan.flushToDisk(); } virtual void paint() override; virtual bool processEvent(const Common::Event &event) override; private: Common::Rect _volBbox; const int kVolWidth = 160; bool _volumeChanged = false; }; AboutDialog::AboutDialog(Graphics::ManagedSurface *screen, Graphics::MacWindowManager *wm, int width, Graphics::MacText *mactext, int maxTextWidth, Graphics::MacDialogButtonArray *buttons, uint defaultButton) : Graphics::MacDialog(screen, wm, width, mactext, maxTextWidth, buttons, defaultButton) { _volBbox = Common::Rect(0, 0, kVolWidth, 12); _volBbox.moveTo(_bbox.left + (_bbox.width() - kVolWidth) / 2, _bbox.bottom - 32); } void AboutDialog::paint() { Graphics::MacDialog::paint(); const char *volumeText = "- Volume +"; int w = _font->getStringWidth(volumeText); int x = _bbox.left + (_bbox.width() - w) / 2; int y = _bbox.bottom - 52; _font->drawString(_screen, volumeText, x, y, _bbox.width(), kColorBlack); uint32 volume = ConfMan.getInt("sfx_volume"); Graphics::Primitives &primitives = _wm->getDrawPrimitives(); Common::Rect volBox(0, 0, volume * kVolWidth / 256, 12); volBox.moveTo(_bbox.left + (_bbox.width() - kVolWidth) / 2, _bbox.bottom - 32); Graphics::MacPlotData pd(_screen, nullptr, &_wm->getPatterns(), 1, 0, 0, 1, _wm->_colorBlack, false); primitives.drawFilledRect1(volBox, kColorBlack, &pd); primitives.drawRect1(_volBbox, kColorBlack, &pd); } bool AboutDialog::processEvent(const Common::Event &event) { if (event.type == Common::EVENT_LBUTTONUP) { if (_volBbox.contains(event.mouse.x, event.mouse.y)) { int delta = event.mouse.x - _volBbox.left; int volume = delta * 256 / kVolWidth; ConfMan.setInt("sfx_volume", volume); _volumeChanged = true; _needsRedraw = true; g_wage->syncSoundSettings(); g_wage->_speaker->play(Audio::PCSpeaker::kWaveFormSquare, 500, 150); return true; } } return false; } void Gui::aboutDialog() { Common::U32String messageText(_engine->_world->_aboutMessage, Common::kMacRoman); Common::U32String disclaimer("\n\n\n\nThis adventure was produced with World Builder\xAA\nthe adventure game creation system.\n\xA9 Copyright 1986 by William C. Appleton, All Right Reserved\nPublished by Silicon Beach Software, Inc.", Common::kMacRoman); _engine->sayText(_engine->_world->_aboutMessage); _engine->sayText(disclaimer, Common::TextToSpeechManager::QUEUE); messageText += disclaimer; Graphics::MacFont font(Graphics::kMacFontGeneva, 9, 0); Graphics::MacText aboutMessage(messageText, _wm, &font, Graphics::kColorBlack, Graphics::kColorWhite, 400, Graphics::kTextAlignCenter); Graphics::MacDialogButtonArray buttons; buttons.push_back(new Graphics::MacDialogButton("OK", 191, aboutMessage.getTextHeight() + 30, 68, 28)); // add a dummy button to push volume slider position down // to avoid the overlapping of volume slider with OK button in the about section buttons.push_back(new Graphics::MacDialogButton("", 0, aboutMessage.getTextHeight() + 100, 0, 0)); AboutDialog about(&_screen, _wm, 450, &aboutMessage, 400, &buttons, 0); delete buttons.back(); buttons.pop_back(); // close the menu before calling run because it blocks execution if (_menu) _menu->closeMenu(); int button = about.run(); if (button == Graphics::kMacDialogQuitRequested) _engine->_shouldQuit = true; } void Gui::gameOver() { Graphics::MacDialogButtonArray buttons; buttons.push_back(new Graphics::MacDialogButton("OK", 66, 67, 68, 28)); Graphics::MacFont font; Graphics::MacText gameOverMessage(*_engine->_world->_gameOverMessage, _wm, &font, Graphics::kColorBlack, Graphics::kColorWhite, 199, Graphics::kTextAlignCenter); _engine->sayText(*_engine->_world->_gameOverMessage, Common::TextToSpeechManager::QUEUE); Graphics::MacDialog gameOverDialog(&_screen, _wm, 199, &gameOverMessage, 199, &buttons, 0); int button = gameOverDialog.run(); if (button == Graphics::kMacDialogQuitRequested) _engine->_shouldQuit = true; _engine->doClose(); disableAllMenus(); enableNewGameMenus(); } bool Gui::saveDialog() { Graphics::MacDialogButtonArray buttons; buttons.push_back(new Graphics::MacDialogButton("No", 19, 67, 68, 28)); buttons.push_back(new Graphics::MacDialogButton("Yes", 112, 67, 68, 28)); buttons.push_back(new Graphics::MacDialogButton("Cancel", 205, 67, 68, 28)); Graphics::MacFont font; Graphics::MacText saveBeforeCloseMessage(*_engine->_world->_saveBeforeCloseMessage, _wm, &font, Graphics::kColorBlack, Graphics::kColorWhite, 250, Graphics::kTextAlignCenter); _engine->sayText(*_engine->_world->_saveBeforeCloseMessage); Graphics::MacDialog save(&_screen, _wm, 291, &saveBeforeCloseMessage, 250, &buttons, 1); int button = save.run(); if (button == Graphics::kMacDialogQuitRequested) _engine->_shouldQuit = true; else if (button == 2) // Cancel return false; else if (button == 1) _engine->saveGame(); _engine->doClose(); return true; } } // End of namespace Wage