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scummvm-cursorfix/engines/ultima/ultima8/gumps/paged_gump.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GUMPS_PAGEDGUMP_H
#define ULTIMA8_GUMPS_PAGEDGUMP_H
#include "ultima/ultima8/gumps/modal_gump.h"
#include "ultima/ultima8/misc/classtype.h"
namespace Ultima {
namespace Ultima8 {
/**
* Base class for gumps which have multiple pages (books, save/load game)
*/
class PagedGump : public ModalGump {
public:
ENABLE_RUNTIME_CLASSTYPE()
PagedGump(int left, int right, int top, int shape);
~PagedGump() override;
// Init the gump, call after construction
void InitGump(Gump *newparent, bool take_focus = true) override;
void Close(bool no_del = false) override;
// Paint the Gump
void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override;
void onMouseDouble(int button, int32 mx, int32 my) override;
bool OnKeyDown(int key, int mod) override;
void ChildNotify(Gump *child, uint32 message) override;
//! add a page. Note: g already has to be a child gump.
void addPage(Gump *g);
void showPage(uint index);
void enableButtons(bool enabled) {
_buttonsEnabled = enabled;
}
bool loadData(Common::ReadStream *rs);
void saveData(Common::WriteStream *ws) override;
protected:
int _leftOff, _rightOff, _topOff, _gumpShape;
Common::Array<Gump *> _gumps;
Gump *_nextButton;
Gump *_prevButton;
uint _current;
bool _buttonsEnabled;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif