/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GUMPS_PAGEDGUMP_H #define ULTIMA8_GUMPS_PAGEDGUMP_H #include "ultima/ultima8/gumps/modal_gump.h" #include "ultima/ultima8/misc/classtype.h" namespace Ultima { namespace Ultima8 { /** * Base class for gumps which have multiple pages (books, save/load game) */ class PagedGump : public ModalGump { public: ENABLE_RUNTIME_CLASSTYPE() PagedGump(int left, int right, int top, int shape); ~PagedGump() override; // Init the gump, call after construction void InitGump(Gump *newparent, bool take_focus = true) override; void Close(bool no_del = false) override; // Paint the Gump void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override; void onMouseDouble(int button, int32 mx, int32 my) override; bool OnKeyDown(int key, int mod) override; void ChildNotify(Gump *child, uint32 message) override; //! add a page. Note: g already has to be a child gump. void addPage(Gump *g); void showPage(uint index); void enableButtons(bool enabled) { _buttonsEnabled = enabled; } bool loadData(Common::ReadStream *rs); void saveData(Common::WriteStream *ws) override; protected: int _leftOff, _rightOff, _topOff, _gumpShape; Common::Array _gumps; Gump *_nextButton; Gump *_prevButton; uint _current; bool _buttonsEnabled; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif