287 lines
7.8 KiB
C++
287 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "ultima/ultima8/gumps/menu_gump.h"
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#include "ultima/ultima8/gumps/cru_menu_gump.h"
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#include "ultima/ultima8/games/game_data.h"
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#include "ultima/ultima8/gfx/gump_shape_archive.h"
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#include "ultima/ultima8/gfx/shape.h"
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#include "ultima/ultima8/gfx/shape_frame.h"
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#include "ultima/ultima8/ultima8.h"
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#include "ultima/ultima8/kernel/mouse.h"
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#include "ultima/ultima8/gumps/widgets/button_widget.h"
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#include "ultima/ultima8/gumps/widgets/text_widget.h"
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#include "ultima/ultima8/gumps/quit_gump.h"
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#include "ultima/ultima8/games/game.h"
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#include "ultima/ultima8/world/actors/main_actor.h"
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#include "ultima/ultima8/gfx/palette_manager.h"
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#include "ultima/ultima8/audio/music_process.h"
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#include "ultima/ultima8/gumps/widgets/edit_widget.h"
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#include "ultima/ultima8/gumps/u8_save_gump.h"
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#include "ultima/ultima8/world/get_object.h"
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#include "ultima/ultima8/metaengine.h"
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namespace Ultima {
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namespace Ultima8 {
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DEFINE_RUNTIME_CLASSTYPE_CODE(MenuGump)
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MenuGump::MenuGump(bool nameEntryMode)
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: ModalGump(0, 0, 5, 5, 0, FLAG_DONT_SAVE) {
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_nameEntryMode = nameEntryMode;
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Mouse *mouse = Mouse::get_instance();
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if (!_nameEntryMode)
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mouse->pushMouseCursor(Mouse::MOUSE_HAND);
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else
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mouse->pushMouseCursor(Mouse::MOUSE_NONE);
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// Save old music state
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MusicProcess *musicprocess = MusicProcess::get_instance();
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if (musicprocess) {
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musicprocess->saveTrackState();
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// Stop any playing music.
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musicprocess->playCombatMusic(0);
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}
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// Save old palette transform
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PaletteManager *palman = PaletteManager::get_instance();
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palman->getTransformMatrix(_oldPalTransform, PaletteManager::Pal_Game);
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palman->untransformPalette(PaletteManager::Pal_Game);
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}
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MenuGump::~MenuGump() {
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}
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void MenuGump::Close(bool no_del) {
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// Restore old music state and palette.
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// Music state can be changed by the Intro and Credits
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MusicProcess *musicprocess = MusicProcess::get_instance();
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if (musicprocess)
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musicprocess->restoreTrackState();
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PaletteManager *palman = PaletteManager::get_instance();
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palman->transformPalette(PaletteManager::Pal_Game, _oldPalTransform);
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Mouse *mouse = Mouse::get_instance();
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mouse->popMouseCursor();
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ModalGump::Close(no_del);
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}
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static const int gumpShape = 35;
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static const int paganShape = 32;
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static const int menuEntryShape = 37;
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static const char *MENU_TXT[] = {
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"1.Intro",
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"2.Read Diary",
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"3.Write Diary",
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"4.Options",
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"5.Credits",
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"6.Quit",
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"7.Quotes",
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"8.End Game"
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};
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void MenuGump::InitGump(Gump *newparent, bool take_focus) {
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ModalGump::InitGump(newparent, take_focus);
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_shape = GameData::get_instance()->getGumps()->getShape(gumpShape);
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UpdateDimsFromShape();
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Shape *logoShape;
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logoShape = GameData::get_instance()->getGumps()->getShape(paganShape);
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const ShapeFrame *sf = logoShape->getFrame(0);
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assert(sf);
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Gump *logo = new Gump(42, 10, sf->_width, sf->_height);
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logo->SetShape(logoShape, 0);
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logo->InitGump(this, false);
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if (!_nameEntryMode) {
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bool endgame = ConfMan.getBool("endgame");
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bool quotes = ConfMan.getBool("quotes");
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int x = _dims.width() / 2 + 14;
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int y = 18;
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for (int i = 0; i < 8; ++i) {
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if ((quotes || i != 6) && (endgame || i != 7)) {
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FrameID frame_up(GameData::GUMPS, menuEntryShape, i * 2);
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FrameID frame_down(GameData::GUMPS, menuEntryShape, i * 2 + 1);
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frame_up = _TL_SHP_(frame_up);
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frame_down = _TL_SHP_(frame_down);
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Gump *widget;
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if (frame_up._shapeNum) {
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widget = new ButtonWidget(x, y, frame_up, frame_down, true);
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} else {
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// JA U8 has text labels
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widget = new ButtonWidget(x, y, _TL_(MENU_TXT[i]), true, 0);
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}
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widget->InitGump(this, false);
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widget->SetIndex(i + 1);
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}
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y += 14;
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}
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const MainActor *av = getMainActor();
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Std::string name;
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if (av)
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name = av->getName();
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if (!name.empty()) {
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Gump *widget = new TextWidget(0, 0, name, true, 6);
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widget->InitGump(this, false);
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Common::Rect32 rect = widget->getDims();
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widget->Move(90 - rect.width() / 2, _dims.height() - 40);
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}
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} else {
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Gump *widget;
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widget = new TextWidget(0, 0, _TL_("Give thy name:"), true, 6); // CONSTANT!
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widget->InitGump(this, false);
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widget->Move(_dims.width() / 2 + 6, 10);
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Common::Rect32 textdims = widget->getDims();
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widget = new EditWidget(0, 0, "", true, 6, 110, 40, 15); // CONSTANTS!
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widget->InitGump(this, true);
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widget->Move(_dims.width() / 2 + 6, 10 + textdims.height());
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widget->MakeFocus();
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}
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}
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void MenuGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) {
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Gump::PaintThis(surf, lerp_factor, scaled);
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}
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void MenuGump::onMouseDouble(int button, int32 mx, int32 my) {
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// FIXME: this check should probably be in Game or GUIApp
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MainActor *av = getMainActor();
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if (av && !av->hasActorFlags(Actor::ACT_DEAD))
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Close(); // don't allow closing if dead/game over
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}
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bool MenuGump::OnKeyDown(int key, int mod) {
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if (Gump::OnKeyDown(key, mod)) return true;
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if (!_nameEntryMode) {
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if (key == Common::KEYCODE_ESCAPE) {
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// FIXME: this check should probably be in Game or GUIApp
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MainActor *av = getMainActor();
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if (av && !av->hasActorFlags(Actor::ACT_DEAD))
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Close(); // don't allow closing if dead/game over
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} else if (key >= Common::KEYCODE_1 && key <= Common::KEYCODE_9) {
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selectEntry(key - Common::KEYCODE_1 + 1);
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}
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}
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return true;
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}
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void MenuGump::ChildNotify(Gump *child, uint32 message) {
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EditWidget *editwidget = dynamic_cast<EditWidget *>(child);
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if (editwidget && message == EditWidget::EDIT_ENTER) {
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Std::string name = editwidget->getText();
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if (!name.empty()) {
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MainActor *av = getMainActor();
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av->setName(name);
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Close();
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}
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}
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ButtonWidget *buttonWidget = dynamic_cast<ButtonWidget *>(child);
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if (buttonWidget) {
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if (message == ButtonWidget::BUTTON_CLICK || message == ButtonWidget::BUTTON_DOUBLE) {
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selectEntry(buttonWidget->GetIndex());
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}
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}
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}
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void MenuGump::selectEntry(int entry) {
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bool endgame = ConfMan.getBool("endgame");
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bool quotes = ConfMan.getBool("quotes");
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switch (entry) {
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case 1: // Intro
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Game::get_instance()->playIntroMovie(true);
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break;
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case 2:
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case 3: // Read/Write Diary
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U8SaveGump::showLoadSaveGump(this, entry == 3);
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break;
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case 4: {
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Ultima8Engine::get_instance()->openConfigDialog();
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}
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break;
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case 5: // Credits
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Game::get_instance()->playCredits();
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break;
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case 6: // Quit
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QuitGump::verifyQuit();
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break;
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case 7: // Quotes
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if (quotes) Game::get_instance()->playQuotes();
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break;
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case 8: // End Game
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if (endgame) Game::get_instance()->playEndgameMovie(true);
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break;
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default:
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break;
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}
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}
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bool MenuGump::OnTextInput(int unicode) {
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if (Gump::OnTextInput(unicode)) return true;
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return true;
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}
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//static
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void MenuGump::showMenu() {
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ModalGump *gump;
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if (GAME_IS_U8)
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gump = new MenuGump();
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else
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gump = new CruMenuGump();
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gump->InitGump(0);
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gump->setRelativePosition(CENTER);
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}
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//static
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void MenuGump::inputName() {
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ModalGump *gump;
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if (GAME_IS_U8)
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gump = new MenuGump(true);
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else
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gump = new CruMenuGump();
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gump->InitGump(0);
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gump->setRelativePosition(CENTER);
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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