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scummvm-cursorfix/engines/ultima/ultima8/gumps/menu_gump.cpp
2026-02-02 04:50:13 +01:00

287 lines
7.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "ultima/ultima8/gumps/menu_gump.h"
#include "ultima/ultima8/gumps/cru_menu_gump.h"
#include "ultima/ultima8/games/game_data.h"
#include "ultima/ultima8/gfx/gump_shape_archive.h"
#include "ultima/ultima8/gfx/shape.h"
#include "ultima/ultima8/gfx/shape_frame.h"
#include "ultima/ultima8/ultima8.h"
#include "ultima/ultima8/kernel/mouse.h"
#include "ultima/ultima8/gumps/widgets/button_widget.h"
#include "ultima/ultima8/gumps/widgets/text_widget.h"
#include "ultima/ultima8/gumps/quit_gump.h"
#include "ultima/ultima8/games/game.h"
#include "ultima/ultima8/world/actors/main_actor.h"
#include "ultima/ultima8/gfx/palette_manager.h"
#include "ultima/ultima8/audio/music_process.h"
#include "ultima/ultima8/gumps/widgets/edit_widget.h"
#include "ultima/ultima8/gumps/u8_save_gump.h"
#include "ultima/ultima8/world/get_object.h"
#include "ultima/ultima8/metaengine.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(MenuGump)
MenuGump::MenuGump(bool nameEntryMode)
: ModalGump(0, 0, 5, 5, 0, FLAG_DONT_SAVE) {
_nameEntryMode = nameEntryMode;
Mouse *mouse = Mouse::get_instance();
if (!_nameEntryMode)
mouse->pushMouseCursor(Mouse::MOUSE_HAND);
else
mouse->pushMouseCursor(Mouse::MOUSE_NONE);
// Save old music state
MusicProcess *musicprocess = MusicProcess::get_instance();
if (musicprocess) {
musicprocess->saveTrackState();
// Stop any playing music.
musicprocess->playCombatMusic(0);
}
// Save old palette transform
PaletteManager *palman = PaletteManager::get_instance();
palman->getTransformMatrix(_oldPalTransform, PaletteManager::Pal_Game);
palman->untransformPalette(PaletteManager::Pal_Game);
}
MenuGump::~MenuGump() {
}
void MenuGump::Close(bool no_del) {
// Restore old music state and palette.
// Music state can be changed by the Intro and Credits
MusicProcess *musicprocess = MusicProcess::get_instance();
if (musicprocess)
musicprocess->restoreTrackState();
PaletteManager *palman = PaletteManager::get_instance();
palman->transformPalette(PaletteManager::Pal_Game, _oldPalTransform);
Mouse *mouse = Mouse::get_instance();
mouse->popMouseCursor();
ModalGump::Close(no_del);
}
static const int gumpShape = 35;
static const int paganShape = 32;
static const int menuEntryShape = 37;
static const char *MENU_TXT[] = {
"1.Intro",
"2.Read Diary",
"3.Write Diary",
"4.Options",
"5.Credits",
"6.Quit",
"7.Quotes",
"8.End Game"
};
void MenuGump::InitGump(Gump *newparent, bool take_focus) {
ModalGump::InitGump(newparent, take_focus);
_shape = GameData::get_instance()->getGumps()->getShape(gumpShape);
UpdateDimsFromShape();
Shape *logoShape;
logoShape = GameData::get_instance()->getGumps()->getShape(paganShape);
const ShapeFrame *sf = logoShape->getFrame(0);
assert(sf);
Gump *logo = new Gump(42, 10, sf->_width, sf->_height);
logo->SetShape(logoShape, 0);
logo->InitGump(this, false);
if (!_nameEntryMode) {
bool endgame = ConfMan.getBool("endgame");
bool quotes = ConfMan.getBool("quotes");
int x = _dims.width() / 2 + 14;
int y = 18;
for (int i = 0; i < 8; ++i) {
if ((quotes || i != 6) && (endgame || i != 7)) {
FrameID frame_up(GameData::GUMPS, menuEntryShape, i * 2);
FrameID frame_down(GameData::GUMPS, menuEntryShape, i * 2 + 1);
frame_up = _TL_SHP_(frame_up);
frame_down = _TL_SHP_(frame_down);
Gump *widget;
if (frame_up._shapeNum) {
widget = new ButtonWidget(x, y, frame_up, frame_down, true);
} else {
// JA U8 has text labels
widget = new ButtonWidget(x, y, _TL_(MENU_TXT[i]), true, 0);
}
widget->InitGump(this, false);
widget->SetIndex(i + 1);
}
y += 14;
}
const MainActor *av = getMainActor();
Std::string name;
if (av)
name = av->getName();
if (!name.empty()) {
Gump *widget = new TextWidget(0, 0, name, true, 6);
widget->InitGump(this, false);
Common::Rect32 rect = widget->getDims();
widget->Move(90 - rect.width() / 2, _dims.height() - 40);
}
} else {
Gump *widget;
widget = new TextWidget(0, 0, _TL_("Give thy name:"), true, 6); // CONSTANT!
widget->InitGump(this, false);
widget->Move(_dims.width() / 2 + 6, 10);
Common::Rect32 textdims = widget->getDims();
widget = new EditWidget(0, 0, "", true, 6, 110, 40, 15); // CONSTANTS!
widget->InitGump(this, true);
widget->Move(_dims.width() / 2 + 6, 10 + textdims.height());
widget->MakeFocus();
}
}
void MenuGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) {
Gump::PaintThis(surf, lerp_factor, scaled);
}
void MenuGump::onMouseDouble(int button, int32 mx, int32 my) {
// FIXME: this check should probably be in Game or GUIApp
MainActor *av = getMainActor();
if (av && !av->hasActorFlags(Actor::ACT_DEAD))
Close(); // don't allow closing if dead/game over
}
bool MenuGump::OnKeyDown(int key, int mod) {
if (Gump::OnKeyDown(key, mod)) return true;
if (!_nameEntryMode) {
if (key == Common::KEYCODE_ESCAPE) {
// FIXME: this check should probably be in Game or GUIApp
MainActor *av = getMainActor();
if (av && !av->hasActorFlags(Actor::ACT_DEAD))
Close(); // don't allow closing if dead/game over
} else if (key >= Common::KEYCODE_1 && key <= Common::KEYCODE_9) {
selectEntry(key - Common::KEYCODE_1 + 1);
}
}
return true;
}
void MenuGump::ChildNotify(Gump *child, uint32 message) {
EditWidget *editwidget = dynamic_cast<EditWidget *>(child);
if (editwidget && message == EditWidget::EDIT_ENTER) {
Std::string name = editwidget->getText();
if (!name.empty()) {
MainActor *av = getMainActor();
av->setName(name);
Close();
}
}
ButtonWidget *buttonWidget = dynamic_cast<ButtonWidget *>(child);
if (buttonWidget) {
if (message == ButtonWidget::BUTTON_CLICK || message == ButtonWidget::BUTTON_DOUBLE) {
selectEntry(buttonWidget->GetIndex());
}
}
}
void MenuGump::selectEntry(int entry) {
bool endgame = ConfMan.getBool("endgame");
bool quotes = ConfMan.getBool("quotes");
switch (entry) {
case 1: // Intro
Game::get_instance()->playIntroMovie(true);
break;
case 2:
case 3: // Read/Write Diary
U8SaveGump::showLoadSaveGump(this, entry == 3);
break;
case 4: {
Ultima8Engine::get_instance()->openConfigDialog();
}
break;
case 5: // Credits
Game::get_instance()->playCredits();
break;
case 6: // Quit
QuitGump::verifyQuit();
break;
case 7: // Quotes
if (quotes) Game::get_instance()->playQuotes();
break;
case 8: // End Game
if (endgame) Game::get_instance()->playEndgameMovie(true);
break;
default:
break;
}
}
bool MenuGump::OnTextInput(int unicode) {
if (Gump::OnTextInput(unicode)) return true;
return true;
}
//static
void MenuGump::showMenu() {
ModalGump *gump;
if (GAME_IS_U8)
gump = new MenuGump();
else
gump = new CruMenuGump();
gump->InitGump(0);
gump->setRelativePosition(CENTER);
}
//static
void MenuGump::inputName() {
ModalGump *gump;
if (GAME_IS_U8)
gump = new MenuGump(true);
else
gump = new CruMenuGump();
gump->InitGump(0);
gump->setRelativePosition(CENTER);
}
} // End of namespace Ultima8
} // End of namespace Ultima