95 lines
3.1 KiB
C++
95 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GFX_SHAPE_H
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#define ULTIMA8_GFX_SHAPE_H
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#include "ultima/shared/std/containers.h"
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#include "common/stream.h"
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namespace Ultima {
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namespace Ultima8 {
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class ShapeFrame;
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class RawShapeFrame;
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class Palette;
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struct ConvertShapeFormat;
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class Shape {
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public:
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// Parse data, create frames.
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// NB: Shape uses data without copying it. It is deleted on destruction
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// If format is not specified it will be autodetected
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Shape(const uint8 *data, uint32 size, const ConvertShapeFormat *format,
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const uint16 flexId, const uint32 shapenum);
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Shape(Common::SeekableReadStream *src, const ConvertShapeFormat *format);
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virtual ~Shape();
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void setPalette(const Palette *pal) {
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_palette = pal;
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}
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const Palette *getPalette() const {
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return _palette;
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}
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uint32 frameCount() const {
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return static_cast<uint32>(_frames.size());
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}
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//! Returns the dimensions of all frames combined
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//! (w,h) = size of smallest rectangle covering all frames
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//! (x,y) = coordinates of origin relative to top-left point of rectangle
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void getTotalDimensions(int32 &w, int32 &h, int32 &x, int32 &y) const;
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const ShapeFrame *getFrame(unsigned int frame) const;
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void getShapeId(uint16 &flexId, uint32 &shapenum) const;
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// This will detect the format of a shape
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static const ConvertShapeFormat *DetectShapeFormat(const uint8 *data, uint32 size);
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static const ConvertShapeFormat *DetectShapeFormat(Common::SeekableReadStream &ds, uint32 size);
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private:
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void loadFrames(const uint8 *data, uint32 size, const ConvertShapeFormat *format);
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// This will load a u8 style shape 'optimized'.
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static Common::Array<RawShapeFrame *> loadU8Format(const uint8 *data, uint32 size, const ConvertShapeFormat *format);
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// This will load a pentagram style shape 'optimized'.
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static Common::Array<RawShapeFrame *> loadPentagramFormat(const uint8 *data, uint32 size, const ConvertShapeFormat *format);
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// This will load any sort of shape via a ConvertShapeFormat struct
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// Crusader shapes must be loaded this way
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static Common::Array<RawShapeFrame *> loadGenericFormat(const uint8 *data, uint32 size, const ConvertShapeFormat *format);
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Common::Array<ShapeFrame *> _frames;
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const Palette *_palette;
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const uint16 _flexId;
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const uint32 _shapeNum;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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