91 lines
2.4 KiB
C++
91 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GAMES_GAMEINFO_H
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#define ULTIMA8_GAMES_GAMEINFO_H
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#include "ultima/shared/std/string.h"
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namespace Ultima {
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namespace Ultima8 {
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class IDataSource;
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//! GameInfo contains detailed information about the game
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struct GameInfo {
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GameInfo();
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Std::string _name;
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enum GameType {
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GAME_UNKNOWN = 0,
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GAME_U8,
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GAME_REMORSE,
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GAME_REGRET
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} _type;
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// Usecode coff variant
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enum GameUsecodeOffsetVariant {
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GAME_UC_DEFAULT, // Most versions of most games
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GAME_UC_ORIG, // Original (pre-patch) CD versions of Crusader games
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GAME_UC_DEMO, // Crusader: No Remorse or No Regret Demos
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GAME_UC_REM_ES, // Crusader: No Remorse Spanish
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GAME_UC_REM_FR, // Crusader: No Remorse French
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GAME_UC_REM_JA, // Crusader: No Remorse Japanese
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GAME_UC_REG_DE // Crusader: No Regret German
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} _ucOffVariant;
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//! version number, encoded as 100*major + minor
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//! so, 2.12 becomes 212
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//! 0 = unknown
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int version;
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enum GameLanguage {
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GAMELANG_UNKNOWN = 0,
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GAMELANG_ENGLISH,
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GAMELANG_FRENCH,
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GAMELANG_GERMAN,
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GAMELANG_SPANISH,
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GAMELANG_JAPANESE
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} _language;
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uint8 _md5[16];
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char getLanguageFileLetter() const;
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char getLanguageUsecodeLetter() const;
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Std::string getLanguage() const;
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Std::string getGameTitle() const;
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Std::string getPrintableVersion() const;
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Std::string getPrintDetails() const;
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Std::string getPrintableMD5() const;
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bool match(GameInfo &other, bool ignoreMD5 = false) const;
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void save(Common::WriteStream *ws);
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bool load(Common::SeekableReadStream *rs, uint32 /* version */);
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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