/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GAMES_GAMEINFO_H #define ULTIMA8_GAMES_GAMEINFO_H #include "ultima/shared/std/string.h" namespace Ultima { namespace Ultima8 { class IDataSource; //! GameInfo contains detailed information about the game struct GameInfo { GameInfo(); Std::string _name; enum GameType { GAME_UNKNOWN = 0, GAME_U8, GAME_REMORSE, GAME_REGRET } _type; // Usecode coff variant enum GameUsecodeOffsetVariant { GAME_UC_DEFAULT, // Most versions of most games GAME_UC_ORIG, // Original (pre-patch) CD versions of Crusader games GAME_UC_DEMO, // Crusader: No Remorse or No Regret Demos GAME_UC_REM_ES, // Crusader: No Remorse Spanish GAME_UC_REM_FR, // Crusader: No Remorse French GAME_UC_REM_JA, // Crusader: No Remorse Japanese GAME_UC_REG_DE // Crusader: No Regret German } _ucOffVariant; //! version number, encoded as 100*major + minor //! so, 2.12 becomes 212 //! 0 = unknown int version; enum GameLanguage { GAMELANG_UNKNOWN = 0, GAMELANG_ENGLISH, GAMELANG_FRENCH, GAMELANG_GERMAN, GAMELANG_SPANISH, GAMELANG_JAPANESE } _language; uint8 _md5[16]; char getLanguageFileLetter() const; char getLanguageUsecodeLetter() const; Std::string getLanguage() const; Std::string getGameTitle() const; Std::string getPrintableVersion() const; Std::string getPrintDetails() const; Std::string getPrintableMD5() const; bool match(GameInfo &other, bool ignoreMD5 = false) const; void save(Common::WriteStream *ws); bool load(Common::SeekableReadStream *rs, uint32 /* version */); }; } // End of namespace Ultima8 } // End of namespace Ultima #endif