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scummvm-cursorfix/engines/ultima/ultima8/audio/audio_mixer.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_AUDIO_AUDIOMIXER_H
#define ULTIMA8_AUDIO_AUDIOMIXER_H
#include "audio/mixer.h"
#include "audio/mididrv.h"
#include "common/array.h"
namespace Ultima {
namespace Ultima8 {
class MidiPlayer;
class AudioChannel;
class AudioSample;
class AudioMixer {
private:
static AudioMixer *_audioMixer;
Audio::Mixer *_mixer;
MidiPlayer *_midiPlayer;
Common::Array<AudioChannel *> _channels;
public:
AudioMixer(Audio::Mixer *mixer);
~AudioMixer();
MidiPlayer *getMidiPlayer() const {
return _midiPlayer;
}
static AudioMixer *get_instance() {
return _audioMixer;
}
void reset();
void createProcesses();
int playSample(AudioSample *sample, int loop, int priority, bool isSpeech, uint32 pitch_shift, byte volume, int8 balance, bool ambient);
bool isPlaying(int chan);
void stopSample(int chan);
void setPaused(int chan, bool paused);
void setVolume(int chan, byte volume, int8 balance);
void openMidiOutput();
void closeMidiOutput();
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif