/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_AUDIO_AUDIOMIXER_H #define ULTIMA8_AUDIO_AUDIOMIXER_H #include "audio/mixer.h" #include "audio/mididrv.h" #include "common/array.h" namespace Ultima { namespace Ultima8 { class MidiPlayer; class AudioChannel; class AudioSample; class AudioMixer { private: static AudioMixer *_audioMixer; Audio::Mixer *_mixer; MidiPlayer *_midiPlayer; Common::Array _channels; public: AudioMixer(Audio::Mixer *mixer); ~AudioMixer(); MidiPlayer *getMidiPlayer() const { return _midiPlayer; } static AudioMixer *get_instance() { return _audioMixer; } void reset(); void createProcesses(); int playSample(AudioSample *sample, int loop, int priority, bool isSpeech, uint32 pitch_shift, byte volume, int8 balance, bool ambient); bool isPlaying(int chan); void stopSample(int chan); void setPaused(int chan, bool paused); void setVolume(int chan, byte volume, int8 balance); void openMidiOutput(); void closeMidiOutput(); }; } // End of namespace Ultima8 } // End of namespace Ultima #endif