46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima4/controllers/read_int_controller.h"
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namespace Ultima {
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namespace Ultima4 {
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ReadIntController::ReadIntController(int maxlen, int screenX, int screenY) :
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ReadStringController(maxlen, screenX, screenY, "0123456789 \n\r\010") {}
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int ReadIntController::get(int maxlen, int screenX, int screenY, EventHandler *eh) {
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if (!eh)
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eh = eventHandler;
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ReadIntController ctrl(maxlen, screenX, screenY);
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eh->pushController(&ctrl);
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ctrl.waitFor();
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return ctrl.getInt();
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}
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int ReadIntController::getInt() const {
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return static_cast<int>(strtol(_value.c_str(), nullptr, 10));
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}
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} // End of namespace Ultima4
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} // End of namespace Ultima
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