/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima4/controllers/read_int_controller.h" namespace Ultima { namespace Ultima4 { ReadIntController::ReadIntController(int maxlen, int screenX, int screenY) : ReadStringController(maxlen, screenX, screenY, "0123456789 \n\r\010") {} int ReadIntController::get(int maxlen, int screenX, int screenY, EventHandler *eh) { if (!eh) eh = eventHandler; ReadIntController ctrl(maxlen, screenX, screenY); eh->pushController(&ctrl); ctrl.waitFor(); return ctrl.getInt(); } int ReadIntController::getInt() const { return static_cast(strtol(_value.c_str(), nullptr, 10)); } } // End of namespace Ultima4 } // End of namespace Ultima