48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/actions/action.h"
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#include "ultima/ultima1/game.h"
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#include "ultima/ultima1/maps/map.h"
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#include "ultima/ultima1/core/resources.h"
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#include "ultima/shared/gfx/visual_item.h"
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#include "ultima/shared/engine/messages.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Actions {
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Ultima1Game *Action::getGame() {
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return static_cast<Ultima1Game *>(TreeItem::getGame());
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}
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Maps::Ultima1Map *Action::getMap() {
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return static_cast<Maps::Ultima1Map *>(getGame()->getMap());
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}
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GameResources *Action::getRes() {
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return getGame()->_res;
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}
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} // End of namespace Actions
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} // End of namespace Ultima1
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} // End of namespace Ultima
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