/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/actions/action.h" #include "ultima/ultima1/game.h" #include "ultima/ultima1/maps/map.h" #include "ultima/ultima1/core/resources.h" #include "ultima/shared/gfx/visual_item.h" #include "ultima/shared/engine/messages.h" namespace Ultima { namespace Ultima1 { namespace Actions { Ultima1Game *Action::getGame() { return static_cast(TreeItem::getGame()); } Maps::Ultima1Map *Action::getMap() { return static_cast(getGame()->getMap()); } GameResources *Action::getRes() { return getGame()->_res; } } // End of namespace Actions } // End of namespace Ultima1 } // End of namespace Ultima