62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA0_VIEWS_H
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#define ULTIMA0_VIEWS_H
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#include "ultima/ultima0/views/acknowledgements.h"
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#include "ultima/ultima0/views/attack.h"
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#include "ultima/ultima0/views/castle.h"
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#include "ultima/ultima0/views/create_character.h"
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#include "ultima/ultima0/views/dead.h"
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#include "ultima/ultima0/views/dungeon.h"
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#include "ultima/ultima0/views/info.h"
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#include "ultima/ultima0/views/intro.h"
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#include "ultima/ultima0/views/startup.h"
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#include "ultima/ultima0/views/title.h"
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#include "ultima/ultima0/views/town.h"
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#include "ultima/ultima0/views/world_map.h"
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namespace Ultima {
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namespace Ultima0 {
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namespace Views {
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struct Views {
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Acknowledgements _acknowledgements;
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Attack _attack;
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Castle _castle;
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CreateCharacter _createCharacter;
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Dead _dead;
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Dungeon _dungeon;
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Info _info;
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Intro _intro;
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Startup _startup;
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Title _title;
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Town _town;
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WorldMap _worldMap;
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};
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} // namespace Views
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} // namespace Ultima0
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} // namespace Ultima
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#endif
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