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scummvm-cursorfix/engines/ultima/ultima0/data/monster_logic.h
2026-02-02 04:50:13 +01:00

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1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA0_MONSTER_LOGIC_H
#define ULTIMA0_MONSTER_LOGIC_H
#include "ultima/ultima0/data/data.h"
namespace Ultima {
namespace Ultima0 {
class MonsterLogic {
private:
/**
* Shows a message in the dungeon status area
*/
static void showLines(const Common::String &msg);
/**
* Monster Attacks
*/
static int attack(MonsterEntry &m, PlayerInfo &p);
/**
* Monster Moves
*/
static void move(MonsterEntry &m, PlayerInfo &p, DungeonMapInfo &d);
/**
* Can monster move to a square
*/
static bool canMoveTo(DungeonMapInfo &d, int x, int y);
/**
* Monster Stealing
*/
static int steal(const Common::String &attackStr, MonsterEntry &m, PlayerInfo &p);
public:
/**
* Check Monsters Attacking
*/
static void checkForAttacks(PlayerInfo &p, DungeonMapInfo &d);
};
} // namespace Ultima0
} // namespace Ultima
#endif