175 lines
4.0 KiB
C++
175 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_SHARED_GFX_DUNGEON_H
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#define ULTIMA_SHARED_GFX_DUNGEON_H
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#include "ultima/shared/gfx/visual_surface.h"
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namespace Ultima {
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namespace Shared {
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typedef void(*DrawWidgetFn)(Graphics::ManagedSurface &s, uint widgetId, uint distance, byte color);
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class Game;
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/**
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* Acts as a handy container for the drawing methods for rendering the dungeon view
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*/
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class DungeonSurface : public Gfx::VisualSurface {
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private:
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Point _penPos;
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byte _edgeColor;
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byte _highlightColor;
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byte _widgetColor;
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DrawWidgetFn _widgetFn;
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public:
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/**
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* Constructor
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*/
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DungeonSurface(const Graphics::ManagedSurface &src, const Rect &bounds, Game *game, DrawWidgetFn widgetFn);
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/**
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* Draw a line
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*/
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void drawLine(int x0, int y0, int x1, int y1, uint32 color) {
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Gfx::VisualSurface::drawLine(x0 - 8, y0 - 8, x1 - 8, y1 - 8, color);
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_penPos = Point(x1, y1);
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}
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/**
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* Draw a line from a prior line ending point to a new destination pos
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*/
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void drawLineTo(int x, int y, uint32 color) {
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Gfx::VisualSurface::drawLine(_penPos.x - 8, _penPos.y - 8, x - 8, y - 8, color);
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_penPos = Point(x, y);
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}
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/**
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* Draw a horizontal line.
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*/
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void hLine(int x, int y, int x2, uint32 color) {
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Gfx::VisualSurface::hLine(x - 8, y - 8, x2 - 8, color);
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_penPos = Point(x2, y);
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}
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/**
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* Draw a vertical line.
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*/
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void vLine(int x, int y, int y2, uint32 color) {
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Gfx::VisualSurface::vLine(x - 8, y - 8, y2 - 8, color);
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_penPos = Point(x, y2);
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}
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/**
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* Draw a frame around a specified rect.
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*/
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void frameRect(const Common::Rect &r, uint32 color) {
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Gfx::VisualSurface::frameRect(Rect(r.left - 8, r.top - 8, r.right - 8, r.bottom - 8), color);
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}
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/**
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* Draws a wall
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*/
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void drawWall(uint distance);
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/**
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* Draws a doorway directly in front of the player
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*/
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void drawDoorway(uint distance);
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/**
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* Draws a vertical line forming the edge of cells to the left of the player
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*/
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void drawLeftEdge(uint distance);
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/**
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* Draws a vertical line forming the edge of cells to the right of the player
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*/
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void drawRightEdge(uint distance);
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/**
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* Draws a monster or item at a given distance from the player
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*/
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void drawWidget(uint widgetId, uint distance, byte color);
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/**
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* Draw a ladder down face on
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*/
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void drawLadderDownFaceOn(uint distance);
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/**
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* Draw a ladder down side on
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*/
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void drawLadderDownSideOn(uint distance);
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/**
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* Draw a ladder down face on
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*/
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void drawLadderUpFaceOn(uint distance);
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/**
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* Draw a ladder down side on
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*/
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void drawLadderUpSideOn(uint distance);
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/**
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* Draw beams
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*/
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void drawBeams(uint distance);
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/**
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* Draws a door on the left hand side
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*/
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void drawLeftDoor(uint distance);
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/**
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* Draws a wall on the left-hand side
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*/
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void drawLeftWall(uint distance);
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/**
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* Draws the partial wall visible at the back of a corridor leading to the left
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*/
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void drawLeftBlank(uint distance);
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/**
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* Draws a door on the right hand side
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*/
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void drawRightDoor(uint distance);
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/**
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* Draws a wall on the right-hand side
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*/
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void drawRightWall(uint distance);
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/**
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* Draws the partial wall visible at the back of a corridor leading to the right
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*/
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void drawRightBlank(uint distance);
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};
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} // End of namespace Shared
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} // End of namespace Ultima
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#endif
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