Files
scummvm-cursorfix/engines/ultima/nuvie/sound/song_filename.cpp
2026-02-02 04:50:13 +01:00

67 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/sound/adplug/emu_opl.h"
#include "ultima/nuvie/sound/adplug/u6m.h"
#include "ultima/nuvie/sound/song_filename.h"
#include "ultima/nuvie/sound/sound_manager.h"
#include "ultima/nuvie/nuvie.h"
namespace Ultima {
namespace Nuvie {
SongFilename::~SongFilename() {
}
bool SongFilename::Init(const Common::Path &path, const char *fileId) {
return Init(path, fileId, 0);
}
bool SongFilename::Init(const Common::Path &filename, const char *fileId, uint16 song_num) {
if (filename.empty())
return false;
m_Filename = filename.toString(); // SB-X
m_FileId = fileId;
return true;
}
bool SongFilename::Play(bool looping) {
return true;
}
bool SongFilename::Stop() {
return true;
}
bool SongFilename::SetVolume(uint8 volume) {
return true;
}
bool SongFilename::FadeOut(float seconds) {
return false;
}
} // End of namespace Nuvie
} // End of namespace Ultima