67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/sound/adplug/emu_opl.h"
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#include "ultima/nuvie/sound/adplug/u6m.h"
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#include "ultima/nuvie/sound/song_filename.h"
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#include "ultima/nuvie/sound/sound_manager.h"
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#include "ultima/nuvie/nuvie.h"
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namespace Ultima {
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namespace Nuvie {
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SongFilename::~SongFilename() {
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}
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bool SongFilename::Init(const Common::Path &path, const char *fileId) {
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return Init(path, fileId, 0);
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}
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bool SongFilename::Init(const Common::Path &filename, const char *fileId, uint16 song_num) {
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if (filename.empty())
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return false;
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m_Filename = filename.toString(); // SB-X
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m_FileId = fileId;
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return true;
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}
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bool SongFilename::Play(bool looping) {
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return true;
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}
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bool SongFilename::Stop() {
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return true;
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}
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bool SongFilename::SetVolume(uint8 volume) {
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return true;
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}
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bool SongFilename::FadeOut(float seconds) {
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return false;
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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