/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/sound/adplug/emu_opl.h" #include "ultima/nuvie/sound/adplug/u6m.h" #include "ultima/nuvie/sound/song_filename.h" #include "ultima/nuvie/sound/sound_manager.h" #include "ultima/nuvie/nuvie.h" namespace Ultima { namespace Nuvie { SongFilename::~SongFilename() { } bool SongFilename::Init(const Common::Path &path, const char *fileId) { return Init(path, fileId, 0); } bool SongFilename::Init(const Common::Path &filename, const char *fileId, uint16 song_num) { if (filename.empty()) return false; m_Filename = filename.toString(); // SB-X m_FileId = fileId; return true; } bool SongFilename::Play(bool looping) { return true; } bool SongFilename::Stop() { return true; } bool SongFilename::SetVolume(uint8 volume) { return true; } bool SongFilename::FadeOut(float seconds) { return false; } } // End of namespace Nuvie } // End of namespace Ultima