162 lines
3.9 KiB
C++
162 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef NUVIE_NUVIE_H
|
|
#define NUVIE_NUVIE_H
|
|
|
|
#include "ultima/shared/engine/events.h"
|
|
#include "ultima/shared/std/string.h"
|
|
#include "ultima/nuvie/conf/configuration.h"
|
|
#include "common/archive.h"
|
|
#include "common/random.h"
|
|
#include "engines/engine.h"
|
|
#include "gui/debugger.h"
|
|
|
|
namespace Ultima {
|
|
namespace Nuvie {
|
|
|
|
class Events;
|
|
class Game;
|
|
class SaveGame;
|
|
class Screen;
|
|
class Script;
|
|
class SoundManager;
|
|
|
|
class NuvieEngine : public Engine {
|
|
private:
|
|
Common::RandomSource _randomSource;
|
|
Configuration *_config;
|
|
Screen *_screen;
|
|
Script *_script;
|
|
Game *_game;
|
|
SaveGame *_savegame;
|
|
|
|
SoundManager *_soundManager;
|
|
Events *_events;
|
|
protected:
|
|
const UltimaGameDescription *_gameDescription;
|
|
private:
|
|
void initConfig();
|
|
void assignGameConfigValues(uint8 game_type);
|
|
bool checkGameDir(uint8 game_type);
|
|
bool checkDataDir();
|
|
|
|
bool playIntro();
|
|
protected:
|
|
bool initialize();
|
|
|
|
/**
|
|
* Returns the data archive folder and version that's required
|
|
*/
|
|
bool isDataRequired(Common::Path &folder, int &majorVersion, int &minorVersion);
|
|
public:
|
|
const Std::string c_empty_string;
|
|
public:
|
|
NuvieEngine(OSystem *syst, const Ultima::UltimaGameDescription *gameDesc);
|
|
~NuvieEngine() override;
|
|
|
|
/**
|
|
* Returns the game type being played
|
|
*/
|
|
GameId getGameId() const;
|
|
|
|
/**
|
|
* Returns true if the game is running an enhanced version
|
|
* as compared to the original game
|
|
*/
|
|
bool isEnhanced() const;
|
|
|
|
/**
|
|
* Play the game
|
|
*/
|
|
Common::Error run() override;
|
|
|
|
/**
|
|
* Returns supported engine features
|
|
*/
|
|
bool hasFeature(EngineFeature f) const override;
|
|
|
|
/**
|
|
* Get a random number
|
|
*/
|
|
uint getRandomNumber(uint maxVal) { return _randomSource.getRandomNumber(maxVal); }
|
|
|
|
/**
|
|
* Synchronize sound settings
|
|
*/
|
|
void syncSoundSettings() override;
|
|
|
|
/**
|
|
* Indicates whether a game state can be loaded.
|
|
*/
|
|
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
|
|
|
|
/**
|
|
* Indicates whether a game state can be saved.
|
|
*/
|
|
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
|
|
|
|
/**
|
|
* Load a game state.
|
|
* @param slot the slot from which a savestate should be loaded
|
|
* @return returns kNoError on success, else an error code.
|
|
*/
|
|
Common::Error loadGameState(int slot) override;
|
|
|
|
/**
|
|
* Save a game state.
|
|
* @param slot the slot into which the savestate should be stored
|
|
* @param desc a description for the savestate, entered by the user
|
|
* @param isAutosave If true, autosave is being created
|
|
* @return returns kNoError on success, else an error code.
|
|
*/
|
|
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave) override;
|
|
|
|
/**
|
|
* Either starts the most recently saved game, or falls back on starting a new game
|
|
*/
|
|
bool journeyOnwards();
|
|
|
|
/**
|
|
* Loads the most recently saved game
|
|
*/
|
|
bool loadLatestSave();
|
|
|
|
/**
|
|
* Quick save or load a savegame
|
|
*/
|
|
bool quickSave(int saveSlot, bool isLoad);
|
|
|
|
/**
|
|
* Return a reference to the sound manager
|
|
*/
|
|
SoundManager *getSoundManager() const {
|
|
return _soundManager;
|
|
}
|
|
};
|
|
|
|
extern NuvieEngine *g_engine;
|
|
|
|
} // End of namespace Nuvie
|
|
} // End of namespace Ultima
|
|
|
|
#endif
|