574 lines
16 KiB
C++
574 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/keybinding/key_actions.h"
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#include "ultima/nuvie/keybinding/keys.h"
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#include "ultima/nuvie/core/events.h"
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#include "ultima/nuvie/core/game.h"
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#include "ultima/nuvie/core/party.h"
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#include "ultima/nuvie/core/player.h"
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#include "ultima/nuvie/views/view_manager.h"
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#include "ultima/nuvie/gui/widgets/msg_scroll.h"
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#include "ultima/nuvie/views/inventory_view.h"
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#include "ultima/nuvie/gui/widgets/command_bar.h"
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#include "ultima/nuvie/views/actor_view.h"
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#include "ultima/nuvie/gui/widgets/map_window.h"
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#include "ultima/nuvie/core/effect.h"
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#include "ultima/nuvie/core/egg_manager.h"
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#include "ultima/nuvie/screen/screen.h"
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#include "ultima/nuvie/gui/gui.h"
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#include "ultima/nuvie/sound/sound_manager.h"
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#include "ultima/nuvie/gui/widgets/background.h"
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#include "ultima/nuvie/conf/configuration.h"
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#include "ultima/nuvie/misc/u6_misc.h"
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#include "ultima/nuvie/nuvie.h"
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namespace Ultima {
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namespace Nuvie {
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#define GAME Game::get_game()
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#define EVENT Game::get_game()->get_event()
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#define PARTY Game::get_game()->get_party()
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#define PLAYER Game::get_game()->get_player()
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#define VIEW_MANAGER Game::get_game()->get_view_manager()
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#define INVENTORY_VIEW Game::get_game()->get_view_manager()->get_inventory_view()
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#define ACTOR_VIEW Game::get_game()->get_view_manager()->get_actor_view()
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#define MAP_WINDOW Game::get_game()->get_map_window()
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void ActionWalkWest(int param) {
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EVENT->move(-1, 0);
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}
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void ActionWalkEast(int param) {
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EVENT->move(1, 0);
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}
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void ActionWalkNorth(int param) {
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EVENT->move(0, -1);
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}
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void ActionWalkSouth(int param) {
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EVENT->move(0, 1);
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}
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void ActionWalkNorthEast(int param) {
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EVENT->move(1, -1);
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}
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void ActionWalkSouthEast(int param) {
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EVENT->move(1, 1);
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}
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void ActionWalkNorthWest(int param) {
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EVENT->move(-1, -1);
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}
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void ActionWalkSouthWest(int param) {
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EVENT->move(-1, 1);
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}
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void ActionCast(int param) {
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if (GAME->get_game_type() != NUVIE_GAME_U6) {
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GAME->get_keybinder()->handle_wrong_key_pressed();
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return;
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} else if (PLAYER->is_in_vehicle())
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EVENT->display_not_aboard_vehicle();
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else
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EVENT->newAction(CAST_MODE);
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}
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void ActionLook(int param) {
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EVENT->newAction(LOOK_MODE);
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}
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void ActionTalk(int param) {
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EVENT->newAction(TALK_MODE);
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}
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void ActionUse(int param) {
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EVENT->newAction(USE_MODE);
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}
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void ActionGet(int param) {
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EVENT->newAction(GET_MODE);
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}
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void ActionMove(int param) {
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EVENT->newAction(PUSH_MODE);
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}
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void ActionDrop(int param) {
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EVENT->set_drop_from_key(true);
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EVENT->newAction(DROP_MODE);
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}
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void ActionToggleCombat(int param) {
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EVENT->newAction(COMBAT_MODE);
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}
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void ActionAttack(int param) {
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EVENT->newAction(ATTACK_MODE);
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}
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void ActionRest(int param) {
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EVENT->newAction(REST_MODE);
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}
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void ActionMultiUse(int param) {
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if (EVENT->get_mode() == ATTACK_MODE)
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EVENT->doAction();
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else
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EVENT->newAction(MULTIUSE_MODE);
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}
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static const sint8 SE_command_tbl[] = {6, -1, 4, 5, 1, 2, 0, 3, 7, 8}; // convert U6 indexes
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static const sint8 MD_command_tbl[] = {0, -1, 1, 2, 3, 4, 5, 6, -1, 7};
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void ActionSelectCommandBar(int param) {
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CommandBar *cb = GAME->get_command_bar();
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if (param < 0 || param > 9) // deactivate
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cb->select_action(-1);
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else if (GAME->get_game_type() == NUVIE_GAME_U6)
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cb->select_action(param);
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else if (GAME->get_game_type() == NUVIE_GAME_SE)
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cb->select_action(SE_command_tbl[param]);
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else // MD
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cb->select_action(MD_command_tbl[param]);
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}
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void ActionSelectNewCommandBar(int param) {
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CommandBar *cb = GAME->get_new_command_bar();
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if (!cb)
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return;
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cb->grab_focus();
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cb->Show();
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GAME->get_keybinder()->set_enable_joy_repeat(false);
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}
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void ActionDollGump(int param) {
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if (EVENT->is_looking_at_spellbook()) {
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EVENT->cancelAction();
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return;
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}
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if (param > 0) {
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Actor *party_member = PARTY->get_actor(param - 1);
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if (party_member)
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VIEW_MANAGER->open_doll_view(party_member);
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} else
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VIEW_MANAGER->open_doll_view(nullptr);
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}
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void ActionShowStats(int param) {
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if (EVENT->using_control_cheat())
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return;
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Actor *party_member = PARTY->get_actor(param - 1);
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if (party_member == nullptr)
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return;
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if (!GAME->is_new_style()) {
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ACTOR_VIEW->set_party_member(param - 1);
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VIEW_MANAGER->set_actor_mode();
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} else
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VIEW_MANAGER->open_portrait_gump(party_member);
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}
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void ActionInventory(int param) {
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if (EVENT->is_looking_at_spellbook()) {
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EVENT->cancelAction();
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return;
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}
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if (EVENT->using_control_cheat() || param == 0)
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return;
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if (PARTY->get_party_size() >= param) {
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if (!GAME->is_new_style()) {
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VIEW_MANAGER->set_inventory_mode();
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INVENTORY_VIEW->set_party_member(param - 1);
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} else {
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VIEW_MANAGER->open_container_view(PARTY->get_actor(param - 1));
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}
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}
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}
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void ActionPartyView(int param) {
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if (!EVENT->using_control_cheat())
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VIEW_MANAGER->set_party_mode();
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}
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void ActionNextPartyMember(int param) {
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if (EVENT->using_control_cheat())
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return;
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if (!GAME->is_new_style()) {
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if (VIEW_MANAGER->get_current_view() == ACTOR_VIEW) {
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uint8 party_num = ACTOR_VIEW->get_party_member_num();
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if (PARTY->get_party_size() >= party_num + 2)
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ACTOR_VIEW->set_party_member(party_num + 1);
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} else if (!INVENTORY_VIEW->is_picking_pocket()) {
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uint8 party_num = INVENTORY_VIEW->get_party_member_num();
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if (PARTY->get_party_size() >= party_num + 2
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&& INVENTORY_VIEW->set_party_member(party_num + 1))
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VIEW_MANAGER->set_inventory_mode();
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}
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}
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}
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void ActionPreviousPartyMember(int param) {
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if (EVENT->using_control_cheat())
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return;
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if (!GAME->is_new_style()) {
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if (VIEW_MANAGER->get_current_view() == ACTOR_VIEW) {
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uint8 party_num = ACTOR_VIEW->get_party_member_num();
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if (party_num >= 1)
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ACTOR_VIEW->set_party_member(party_num - 1);
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} else if (!INVENTORY_VIEW->is_picking_pocket()) {
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uint8 party_num = INVENTORY_VIEW->get_party_member_num();
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if (party_num >= 1 && INVENTORY_VIEW->set_party_member(party_num - 1))
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VIEW_MANAGER->set_inventory_mode();
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}
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}
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}
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void ActionHome(int param) {
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if (EVENT->using_control_cheat())
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return;
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if (!GAME->is_new_style()) {
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if (VIEW_MANAGER->get_current_view() == ACTOR_VIEW)
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ACTOR_VIEW->set_party_member(0);
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else if (!INVENTORY_VIEW->is_picking_pocket() && INVENTORY_VIEW->set_party_member(0))
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VIEW_MANAGER->set_inventory_mode();
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}
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}
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void ActionEnd(int param) {
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if (EVENT->using_control_cheat())
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return;
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if (!GAME->is_new_style()) {
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uint8 mem_num = PARTY->get_party_size() - 1;
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if (VIEW_MANAGER->get_current_view() == ACTOR_VIEW)
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ACTOR_VIEW->set_party_member(mem_num);
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else if (!INVENTORY_VIEW->is_picking_pocket()) {
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if (VIEW_MANAGER->get_current_view() != INVENTORY_VIEW)
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VIEW_MANAGER->set_inventory_mode();
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if (INVENTORY_VIEW->set_party_member(mem_num))
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VIEW_MANAGER->set_inventory_mode();
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}
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}
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}
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void ActionToggleView(int param) {
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if (!GAME->is_new_style()) {
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if (VIEW_MANAGER->get_current_view() == ACTOR_VIEW)
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VIEW_MANAGER->set_inventory_mode();
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else if (VIEW_MANAGER->get_current_view() == INVENTORY_VIEW && !INVENTORY_VIEW->is_picking_pocket())
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VIEW_MANAGER->set_actor_mode();
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}
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}
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void ActionSoloMode(int param) {
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if (param == 0) {
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if (PLAYER->in_party_mode())
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EVENT->solo_mode(0);
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else {
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uint8 party_size = PARTY->get_party_size() - 1;
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sint8 new_mem_num = PARTY->get_member_num(PLAYER->get_actor()) + 1;
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if (new_mem_num > party_size) {
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if (!EVENT->party_mode())
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EVENT->solo_mode(0); // failed so start over again
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} else
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EVENT->solo_mode((uint32)new_mem_num);
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}
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return;
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}
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if (EVENT->get_mode() == INPUT_MODE)
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EVENT->select_party_member(param - 1);
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else if (PLAYER->is_in_vehicle())
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EVENT->display_not_aboard_vehicle();
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else
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EVENT->solo_mode(param - 1);
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}
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void ActionPartyMode(int param) {
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if (EVENT->get_mode() == MOVE_MODE)
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EVENT->party_mode();
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else
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EVENT->cancelAction();
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}
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void ActionSaveDialog(int param) {
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g_engine->saveGameDialog();
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}
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void ActionLoadLatestSave(int param) {
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EVENT->close_gumps();
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GAME->get_scroll()->display_string("Load game!\n");
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g_engine->loadLatestSave();
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}
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void ActionQuickSave(int param) {
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g_engine->quickSave(param, false);
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}
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void ActionQuickLoad(int param) {
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g_engine->quickSave(param, true);
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}
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void ActionQuitDialog(int param) {
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if (!EVENT) { // intro or used view ending command line
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} // FIXME need way to quit
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else
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EVENT->quitDialog();
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}
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void ActionQuitNODialog(int param) {
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GAME->quit();
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}
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void ActionGameMenuDialog(int param) {
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EVENT->gameMenuDialog();
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}
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void ActionToggleFullscreen(int param) {
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if (!GAME->get_screen()->toggle_fullscreen())
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new TextEffect("Couldn't toggle fullscreen");
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else
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GAME->get_gui()->force_full_redraw();
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}
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void ActionToggleCursor(int param) {
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if (!GAME->is_new_style()) {
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if (EVENT->get_input()->select_from_inventory == false)
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EVENT->moveCursorToInventory();
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else // cursor is on inventory
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EVENT->moveCursorToMapWindow(true);
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} else {
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Actor *actor;
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if (PLAYER->is_in_vehicle())
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actor = PARTY->get_actor(0);
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else
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actor = PLAYER->get_actor();
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VIEW_MANAGER->open_container_view(actor);
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}
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}
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void ActionToggleCombatStrategy(int param) {
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if (!GAME->is_new_style() && VIEW_MANAGER->get_current_view() == INVENTORY_VIEW)
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INVENTORY_VIEW->simulate_CB_callback();
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}
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void ActionToggleFps(int param) {
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if (EVENT)
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EVENT->toggleFpsDisplay();
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}
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void ActionToggleAudio(int param) {
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bool audio = !GAME->get_sound_manager()->is_audio_enabled();
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GAME->get_sound_manager()->set_audio_enabled(audio);
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new TextEffect(audio ? "Audio enabled" : "Audio disabled");
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}
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void ActionToggleMusic(int param) {
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bool music = !GAME->get_sound_manager()->is_music_enabled();
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GAME->get_sound_manager()->set_music_enabled(music);
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new TextEffect(music ? "Music enabled" : "Music disabled");
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}
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void ActionToggleSFX(int param) {
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bool sfx = !GAME->get_sound_manager()->is_sfx_enabled();
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GAME->get_sound_manager()->set_sfx_enabled(sfx);
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new TextEffect(sfx ? "Sfx enabled" : "Sfx disabled");
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}
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void ActionToggleOriginalStyleCommandBar(int param) {
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if (Game::get_game()->is_orig_style())
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return;
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CommandBar *cb = GAME->get_command_bar();
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Configuration *config = GAME->get_config();
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bool hide = cb->Status() == WIDGET_VISIBLE;
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if (hide) {
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cb->Hide();
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GAME->get_screen()->clear(cb->X(), cb->Y(), cb->W(), cb->H(), nullptr); // can be over null background so need to not leave corruption
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GAME->get_screen()->update(cb->X(), cb->Y(), cb->W(), cb->H());
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} else {
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cb->Show();
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}
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config->set(config_get_game_key(config) + "/show_orig_style_cb", !hide);
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config->write();
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}
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void ActionDoAction(int param) {
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EVENT->doAction();
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}
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void ActionCancelAction(int param) {
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EVENT->cancelAction();
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}
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void ActionMsgScrollUP(int param) {
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if (!GAME->is_new_style())
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GAME->get_scroll()->page_up();
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else
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GAME->get_scroll()->move_scroll_up();
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}
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void ActionMsgScrollDown(int param) {
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if (!GAME->is_new_style())
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GAME->get_scroll()->page_down();
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else
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GAME->get_scroll()->move_scroll_down();
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}
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void ActionShowKeys(int param) {
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GAME->get_keybinder()->ShowKeys();
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}
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void ActionDecreaseDebug(int param) {
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DEBUG(0, LEVEL_EMERGENCY, "!!decrease!!\n");
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}
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void ActionIncreaseDebug(int param) {
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DEBUG(0, LEVEL_EMERGENCY, "!!increase!!\n");
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}
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void ActionCloseGumps(int param) {
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EVENT->close_gumps();
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}
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void ActionToggleAltCodeMode (int param) {
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if (EVENT->get_mode() == MOVE_MODE) {
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EVENT->toggleAltCodeMode(param == kAltCodeModeBegin ? true : false);
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}
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}
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void ActionAppendAltCode(int param) {
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if (EVENT->get_mode() == MOVE_MODE)
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EVENT->appendAltCode(param);
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}
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void ActionUseItem(int param) {
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if (EVENT->get_mode() != MOVE_MODE && EVENT->get_mode() != EQUIP_MODE)
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return;
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uint16 obj_n = param > 0 ? param : 0;
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uint8 qual = 0;
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bool match_qual = false;
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uint8 frame_n = 0;
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bool match_frame_n = false;
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// try player first
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Obj *obj = PLAYER->get_actor()->inventory_get_object(obj_n, qual, match_qual, frame_n, match_frame_n);
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if (!obj && !EVENT->using_control_cheat())
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obj = PARTY->get_obj(obj_n, qual, match_qual, frame_n, match_frame_n);
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if (obj) {
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GAME->get_scroll()->display_string("Use-", MSGSCROLL_NO_MAP_DISPLAY);
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EVENT->set_mode(USE_MODE);
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EVENT->use(obj);
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}
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// printf("ActionUseItem obj_n = %d, qual = %d, match_qual = %s, frame_n = %d, match_frame_n = %s\n", obj_n, qual, match_qual ? "true": "false", frame_n, match_frame_n ? "true": "false");
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}
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void ActionAssetViewer(int param) {
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EVENT->assetViewer();
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}
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void ActionShowEggs(int param) {
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bool show_eggs = !GAME->get_obj_manager()->is_showing_eggs();
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GAME->get_obj_manager()->set_show_eggs(show_eggs);
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GAME->get_egg_manager()->set_egg_visibility(show_eggs);
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new TextEffect(show_eggs ? "Showing eggs" : "Eggs invisible");
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}
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void ActionToggleHackmove(int param) {
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bool hackmove = !GAME->using_hackmove();
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GAME->set_hackmove(hackmove);
|
|
new TextEffect(hackmove ? "Hack move enabled" : "Hack move disabled");
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|
}
|
|
|
|
void ActionToggleEggSpawn(int param) {
|
|
EggManager *egg_manager = GAME->get_obj_manager()->get_egg_manager();
|
|
bool spawning = !egg_manager->is_spawning_actors();
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|
egg_manager->set_spawning_actors(spawning);
|
|
new TextEffect(spawning ? "Will spawn actors" : "Won't spawn actors");
|
|
}
|
|
|
|
void ActionToggleUnlimitedCasting(int param) {
|
|
bool unlimited = !GAME->has_unlimited_casting();
|
|
GAME->set_unlimited_casting(unlimited);
|
|
new TextEffect(unlimited ? "Unlimited casting" : "Normal casting");
|
|
}
|
|
|
|
void ActionToggleNoDarkness(int param) {
|
|
bool no_darkness = GAME->get_screen()->toggle_darkness_cheat();
|
|
new TextEffect(no_darkness ? "No more darkness" : "Normal lighting");
|
|
}
|
|
|
|
void ActionTogglePickpocket(int param) {
|
|
bool pickpocket = (EVENT->using_pickpocket_cheat = !EVENT->using_pickpocket_cheat);
|
|
new TextEffect(pickpocket ? "Pickpocket mode" : "Pickpocket disabled");
|
|
}
|
|
|
|
void ActionToggleGodMode(int param) {
|
|
bool god_mode = GAME->toggle_god_mode();
|
|
new TextEffect(god_mode ? "God mode enabled" : "God mode disabled");
|
|
}
|
|
|
|
void ActionToggleEthereal(int param) {
|
|
bool ethereal = !GAME->is_ethereal();
|
|
GAME->set_ethereal(ethereal);
|
|
PARTY->set_ethereal(ethereal);
|
|
new TextEffect(ethereal ? "Ethereal movement" : "Normal movement");
|
|
}
|
|
|
|
void ActionToggleX_Ray(int param) {
|
|
bool x_ray = MAP_WINDOW->get_x_ray_view() <= X_RAY_OFF;
|
|
MAP_WINDOW->set_x_ray_view(x_ray ? X_RAY_CHEAT_ON : X_RAY_OFF, true);
|
|
new TextEffect(x_ray ? "X-ray mode" : "X-ray mode off");
|
|
}
|
|
|
|
void ActionHealParty(int param) {
|
|
PARTY->heal();
|
|
PARTY->cure();
|
|
new TextEffect("Party healed");
|
|
}
|
|
|
|
void ActionTeleportToCursor(int param) {
|
|
MAP_WINDOW->teleport_to_cursor();
|
|
}
|
|
|
|
void ActionToggleCheats(int param) {
|
|
bool cheats = !GAME->are_cheats_enabled();
|
|
GAME->set_cheats_enabled(cheats);
|
|
new TextEffect(cheats ? "Cheats enabled" : "Cheats disabled");
|
|
|
|
if (GAME->is_ethereal()) // doesn't change the bool's value
|
|
PARTY->set_ethereal(cheats);
|
|
if (GAME->get_obj_manager()->is_showing_eggs())
|
|
GAME->get_egg_manager()->set_egg_visibility(cheats);
|
|
|
|
X_RayType xray = MAP_WINDOW->get_x_ray_view();
|
|
if (xray == X_RAY_CHEAT_OFF)
|
|
MAP_WINDOW->set_x_ray_view(X_RAY_CHEAT_ON);
|
|
else if (xray == X_RAY_CHEAT_ON)
|
|
MAP_WINDOW->set_x_ray_view(X_RAY_CHEAT_OFF);
|
|
}
|
|
|
|
void ActionDoNothing(int param) {
|
|
}
|
|
|
|
} // End of namespace Nuvie
|
|
} // End of namespace Ultima
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