75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_GUI_GUI_TEXT_INPUT_H
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#define NUVIE_GUI_GUI_TEXT_INPUT_H
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#include "ultima/nuvie/gui/gui_text.h"
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namespace Ultima {
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namespace Nuvie {
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class GUI_Font;
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#define TEXTINPUT_CB_TEXT_READY 0x1
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class GUI_TextInput : public GUI_Text {
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protected:
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uint16 max_height;
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uint16 pos;
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uint16 length;
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GUI_CallBack *callback_object;
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uint32 cursor_color;
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uint32 selected_bgcolor;
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public:
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GUI_TextInput(int x, int y, uint8 r, uint8 g, uint8 b,
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const char *str, GUI_Font *gui_font, uint16 width, uint16 height, GUI_CallBack *callback);
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~GUI_TextInput() override;
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void release_focus() override;
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GUI_status MouseUp(int x, int y, Events::MouseButton button) override;
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GUI_status KeyDown(const Common::KeyState &key) override;
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void add_char(char c);
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void remove_char();
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void set_text(const char *new_text);
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const char *get_text() {
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return text;
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}
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void SetDisplay(Screen *s) override;
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void display_cursor();
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/* Show the widget */
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void Display(bool full_redraw) override;
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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