/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_GUI_GUI_TEXT_INPUT_H #define NUVIE_GUI_GUI_TEXT_INPUT_H #include "ultima/nuvie/gui/gui_text.h" namespace Ultima { namespace Nuvie { class GUI_Font; #define TEXTINPUT_CB_TEXT_READY 0x1 class GUI_TextInput : public GUI_Text { protected: uint16 max_height; uint16 pos; uint16 length; GUI_CallBack *callback_object; uint32 cursor_color; uint32 selected_bgcolor; public: GUI_TextInput(int x, int y, uint8 r, uint8 g, uint8 b, const char *str, GUI_Font *gui_font, uint16 width, uint16 height, GUI_CallBack *callback); ~GUI_TextInput() override; void release_focus() override; GUI_status MouseUp(int x, int y, Events::MouseButton button) override; GUI_status KeyDown(const Common::KeyState &key) override; void add_char(char c); void remove_char(); void set_text(const char *new_text); const char *get_text() { return text; } void SetDisplay(Screen *s) override; void display_cursor(); /* Show the widget */ void Display(bool full_redraw) override; }; } // End of namespace Nuvie } // End of namespace Ultima #endif