173 lines
4.5 KiB
C++
173 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "titanic/game/sauce_dispensor.h"
|
|
#include "titanic/carry/chicken.h"
|
|
#include "titanic/carry/glass.h"
|
|
#include "titanic/translation.h"
|
|
|
|
namespace Titanic {
|
|
|
|
BEGIN_MESSAGE_MAP(CSauceDispensor, CBackground)
|
|
ON_MESSAGE(Use)
|
|
ON_MESSAGE(MovieEndMsg)
|
|
ON_MESSAGE(ActMsg)
|
|
ON_MESSAGE(LeaveViewMsg)
|
|
ON_MESSAGE(MouseButtonDownMsg)
|
|
ON_MESSAGE(StatusChangeMsg)
|
|
END_MESSAGE_MAP()
|
|
|
|
CSauceDispensor::CSauceDispensor() : CBackground(),
|
|
_pouringCondiment(false), _starlingsDead(false),
|
|
_field104(0), _field108(0) {
|
|
}
|
|
|
|
void CSauceDispensor::save(SimpleFile *file, int indent) {
|
|
file->writeNumberLine(1, indent);
|
|
file->writeQuotedLine(_condimentName, indent);
|
|
file->writeNumberLine(_pouringCondiment, indent);
|
|
file->writeNumberLine(_starlingsDead, indent);
|
|
file->writePoint(_pos1, indent);
|
|
file->writePoint(_pos2, indent);
|
|
file->writeNumberLine(_field104, indent);
|
|
file->writeNumberLine(_field108, indent);
|
|
|
|
CBackground::save(file, indent);
|
|
}
|
|
|
|
void CSauceDispensor::load(SimpleFile *file) {
|
|
file->readNumber();
|
|
_condimentName = file->readString();
|
|
_pouringCondiment = file->readNumber();
|
|
_starlingsDead = file->readNumber();
|
|
_pos1 = file->readPoint();
|
|
_pos2 = file->readPoint();
|
|
_field104 = file->readNumber();
|
|
_field108 = file->readNumber();
|
|
|
|
CBackground::load(file);
|
|
}
|
|
|
|
bool CSauceDispensor::Use(CUse *msg) {
|
|
CVisibleMsg visibleMsg(true);
|
|
|
|
if (msg->_item->isEquals("Chicken")) {
|
|
CChicken *chicken = static_cast<CChicken *>(msg->_item);
|
|
_field104 = true;
|
|
if (_starlingsDead) {
|
|
playSound(TRANSLATE("b#15.wav", "z#562.wav"), 50);
|
|
|
|
if (chicken->_condiment != "None") {
|
|
petDisplayMessage(1, FOODSTUFF_ALREADY_GARNISHED);
|
|
msg->execute("Chicken");
|
|
} else {
|
|
setVisible(true);
|
|
if (chicken->_greasy) {
|
|
_pouringCondiment = true;
|
|
playMovie(_pos1.x, _pos1.y, MOVIE_NOTIFY_OBJECT);
|
|
} else {
|
|
CActMsg actMsg(_condimentName);
|
|
actMsg.execute("Chicken");
|
|
playMovie(_pos2.x, _pos2.y, MOVIE_NOTIFY_OBJECT);
|
|
}
|
|
}
|
|
|
|
if (_starlingsDead)
|
|
return true;
|
|
}
|
|
|
|
CMovieEndMsg endMsg(0, 0);
|
|
endMsg.execute(this);
|
|
playSound(TRANSLATE("z#120.wav", "z#651.wav"));
|
|
|
|
petDisplayMessage(1, DISPENSOR_IS_EMPTY);
|
|
} else if (msg->_item->isEquals("BeerGlass")) {
|
|
CGlass *glass = dynamic_cast<CGlass *>(msg->_item);
|
|
assert(glass);
|
|
_field108 = true;
|
|
|
|
if (_field104 != 1 || !_starlingsDead) {
|
|
glass->petAddToInventory();
|
|
} else if (glass->_condiment != "None") {
|
|
visibleMsg.execute("BeerGlass");
|
|
} else if (_pouringCondiment) {
|
|
glass->setPosition(Point(
|
|
_bounds.left + (_bounds.width() / 2) - (glass->_bounds.width() / 2),
|
|
300));
|
|
setVisible(true);
|
|
|
|
CActMsg actMsg(_condimentName);
|
|
actMsg.execute("BeerGlass");
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CSauceDispensor::MovieEndMsg(CMovieEndMsg *msg) {
|
|
setVisible(false);
|
|
_pouringCondiment = false;
|
|
|
|
CActMsg actMsg("GoToPET");
|
|
if (_field104)
|
|
actMsg.execute("Chicken");
|
|
if (_field108)
|
|
actMsg.execute("BeerGlass");
|
|
|
|
_field104 = false;
|
|
_field108 = false;
|
|
return true;
|
|
}
|
|
|
|
bool CSauceDispensor::ActMsg(CActMsg *msg) {
|
|
if (msg->_action == "StarlingsDead")
|
|
_starlingsDead = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CSauceDispensor::LeaveViewMsg(CLeaveViewMsg *msg) {
|
|
setVisible(false);
|
|
loadFrame(0);
|
|
|
|
if (_field108) {
|
|
CGameObject *glass = findRoomObject("Beerglass");
|
|
if (glass)
|
|
glass->petAddToInventory();
|
|
}
|
|
|
|
_field104 = false;
|
|
_field108 = false;
|
|
return true;
|
|
}
|
|
|
|
bool CSauceDispensor::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
|
|
petDisplayMessage(1, PUT_FOOD_UNDER_DISPENSOR);
|
|
return true;
|
|
}
|
|
|
|
bool CSauceDispensor::StatusChangeMsg(CStatusChangeMsg *msg) {
|
|
petDisplayMessage(1, PUT_FOOD_UNDER_DISPENSOR);
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Titanic
|