Files
scummvm-cursorfix/engines/titanic/game/sauce_dispensor.cpp
2026-02-02 04:50:13 +01:00

173 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/sauce_dispensor.h"
#include "titanic/carry/chicken.h"
#include "titanic/carry/glass.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CSauceDispensor, CBackground)
ON_MESSAGE(Use)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(ActMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(StatusChangeMsg)
END_MESSAGE_MAP()
CSauceDispensor::CSauceDispensor() : CBackground(),
_pouringCondiment(false), _starlingsDead(false),
_field104(0), _field108(0) {
}
void CSauceDispensor::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_condimentName, indent);
file->writeNumberLine(_pouringCondiment, indent);
file->writeNumberLine(_starlingsDead, indent);
file->writePoint(_pos1, indent);
file->writePoint(_pos2, indent);
file->writeNumberLine(_field104, indent);
file->writeNumberLine(_field108, indent);
CBackground::save(file, indent);
}
void CSauceDispensor::load(SimpleFile *file) {
file->readNumber();
_condimentName = file->readString();
_pouringCondiment = file->readNumber();
_starlingsDead = file->readNumber();
_pos1 = file->readPoint();
_pos2 = file->readPoint();
_field104 = file->readNumber();
_field108 = file->readNumber();
CBackground::load(file);
}
bool CSauceDispensor::Use(CUse *msg) {
CVisibleMsg visibleMsg(true);
if (msg->_item->isEquals("Chicken")) {
CChicken *chicken = static_cast<CChicken *>(msg->_item);
_field104 = true;
if (_starlingsDead) {
playSound(TRANSLATE("b#15.wav", "z#562.wav"), 50);
if (chicken->_condiment != "None") {
petDisplayMessage(1, FOODSTUFF_ALREADY_GARNISHED);
msg->execute("Chicken");
} else {
setVisible(true);
if (chicken->_greasy) {
_pouringCondiment = true;
playMovie(_pos1.x, _pos1.y, MOVIE_NOTIFY_OBJECT);
} else {
CActMsg actMsg(_condimentName);
actMsg.execute("Chicken");
playMovie(_pos2.x, _pos2.y, MOVIE_NOTIFY_OBJECT);
}
}
if (_starlingsDead)
return true;
}
CMovieEndMsg endMsg(0, 0);
endMsg.execute(this);
playSound(TRANSLATE("z#120.wav", "z#651.wav"));
petDisplayMessage(1, DISPENSOR_IS_EMPTY);
} else if (msg->_item->isEquals("BeerGlass")) {
CGlass *glass = dynamic_cast<CGlass *>(msg->_item);
assert(glass);
_field108 = true;
if (_field104 != 1 || !_starlingsDead) {
glass->petAddToInventory();
} else if (glass->_condiment != "None") {
visibleMsg.execute("BeerGlass");
} else if (_pouringCondiment) {
glass->setPosition(Point(
_bounds.left + (_bounds.width() / 2) - (glass->_bounds.width() / 2),
300));
setVisible(true);
CActMsg actMsg(_condimentName);
actMsg.execute("BeerGlass");
}
}
return true;
}
bool CSauceDispensor::MovieEndMsg(CMovieEndMsg *msg) {
setVisible(false);
_pouringCondiment = false;
CActMsg actMsg("GoToPET");
if (_field104)
actMsg.execute("Chicken");
if (_field108)
actMsg.execute("BeerGlass");
_field104 = false;
_field108 = false;
return true;
}
bool CSauceDispensor::ActMsg(CActMsg *msg) {
if (msg->_action == "StarlingsDead")
_starlingsDead = true;
return true;
}
bool CSauceDispensor::LeaveViewMsg(CLeaveViewMsg *msg) {
setVisible(false);
loadFrame(0);
if (_field108) {
CGameObject *glass = findRoomObject("Beerglass");
if (glass)
glass->petAddToInventory();
}
_field104 = false;
_field108 = false;
return true;
}
bool CSauceDispensor::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
petDisplayMessage(1, PUT_FOOD_UNDER_DISPENSOR);
return true;
}
bool CSauceDispensor::StatusChangeMsg(CStatusChangeMsg *msg) {
petDisplayMessage(1, PUT_FOOD_UNDER_DISPENSOR);
return true;
}
} // End of namespace Titanic