Files
scummvm-cursorfix/engines/titanic/game/glass_smasher.cpp
2026-02-02 04:50:13 +01:00

57 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/glass_smasher.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CGlassSmasher, CGameObject)
ON_MESSAGE(StatusChangeMsg)
ON_MESSAGE(MovieEndMsg)
END_MESSAGE_MAP()
void CGlassSmasher::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CGameObject::save(file, indent);
}
void CGlassSmasher::load(SimpleFile *file) {
file->readNumber();
CGameObject::load(file);
}
bool CGlassSmasher::StatusChangeMsg(CStatusChangeMsg *msg) {
setVisible(true);
playSound(TRANSLATE("b#40.wav", "b#19.wav"));
playMovie(MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
return true;
}
bool CGlassSmasher::MovieEndMsg(CMovieEndMsg *msg) {
setVisible(false);
CVisibleMsg visibleMsg(true);
visibleMsg.execute("LongStickDispenser");
return true;
}
} // End of namespace Titanic