246 lines
6.2 KiB
C++
246 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/carry/carry.h"
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#include "titanic/debugger.h"
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#include "titanic/messages/messages.h"
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#include "titanic/npcs/character.h"
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#include "titanic/npcs/succubus.h"
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#include "titanic/pet_control/pet_control.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CCarry, CGameObject)
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ON_MESSAGE(MouseDragStartMsg)
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ON_MESSAGE(MouseDragMoveMsg)
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ON_MESSAGE(MouseDragEndMsg)
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ON_MESSAGE(UseWithCharMsg)
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ON_MESSAGE(LeaveViewMsg)
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ON_MESSAGE(UseWithOtherMsg)
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ON_MESSAGE(VisibleMsg)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(RemoveFromGameMsg)
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ON_MESSAGE(MoveToStartPosMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(PassOnDragStartMsg)
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END_MESSAGE_MAP()
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CCarry::CCarry() : CGameObject(), _unused5(0), _canTake(true),
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_unusedR(0), _unusedG(0), _unusedB(0), _itemFrame(0),
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_enterFrame(0), _enterFrameSet(false), _visibleFrame(0),
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_npcUse("None"), _fullViewName("NULL"),
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_doesNothingMsg(g_vm->_strings[DOESNT_DO_ANYTHING]),
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_doesntWantMsg(g_vm->_strings[DOESNT_WANT_THIS]) {
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}
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void CCarry::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeQuotedLine(_npcUse, indent);
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file->writePoint(_origPos, indent);
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file->writeQuotedLine(_fullViewName, indent);
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file->writeNumberLine(_unused5, indent);
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file->writeNumberLine(_canTake, indent);
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file->writeQuotedLine(_doesNothingMsg, indent);
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file->writeQuotedLine(_doesntWantMsg, indent);
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file->writePoint(_centroid, indent);
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file->writeNumberLine(_unusedR, indent);
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file->writeNumberLine(_unusedG, indent);
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file->writeNumberLine(_unusedB, indent);
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file->writeNumberLine(_itemFrame, indent);
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file->writeQuotedLine(_unused6, indent);
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file->writeNumberLine(_enterFrame, indent);
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file->writeNumberLine(_enterFrameSet, indent);
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file->writeNumberLine(_visibleFrame, indent);
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CGameObject::save(file, indent);
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}
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void CCarry::load(SimpleFile *file) {
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file->readNumber();
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_npcUse = file->readString();
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_origPos = file->readPoint();
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_fullViewName = file->readString();
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_unused5 = file->readNumber();
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_canTake = file->readNumber();
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_doesNothingMsg = file->readString();
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_doesntWantMsg = file->readString();
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_centroid = file->readPoint();
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_unusedR = file->readNumber();
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_unusedG = file->readNumber();
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_unusedB = file->readNumber();
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_itemFrame = file->readNumber();
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_unused6 = file->readString();
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_enterFrame = file->readNumber();
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_enterFrameSet = file->readNumber();
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_visibleFrame = file->readNumber();
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CGameObject::load(file);
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}
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bool CCarry::MouseDragStartMsg(CMouseDragStartMsg *msg) {
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CString name = getName();
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debugC(DEBUG_BASIC, kDebugScripts, "MosueDragStartMsg - %s", name.c_str());
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if (_canTake) {
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if (checkStartDragging(msg)) {
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CPassOnDragStartMsg startMsg(msg->_mousePos);
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startMsg.execute(this);
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return true;
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}
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} else {
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if (_visible) {
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CShowTextMsg textMsg(YOU_CANT_GET_THIS);
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textMsg.execute("PET");
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}
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}
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return false;
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}
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bool CCarry::MouseDragMoveMsg(CMouseDragMoveMsg *msg) {
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setPosition(msg->_mousePos - _centroid);
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return true;
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}
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bool CCarry::MouseDragEndMsg(CMouseDragEndMsg *msg) {
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debugC(DEBUG_BASIC, kDebugScripts, "MouseDragEndMsg");
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showMouse();
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if (msg->_dropTarget) {
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if (msg->_dropTarget->isPet()) {
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petAddToInventory();
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return true;
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}
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CCharacter *npc = dynamic_cast<CCharacter *>(msg->_dropTarget);
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if (npc) {
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CUseWithCharMsg charMsg(npc);
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charMsg.execute(this, nullptr, 0);
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return true;
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}
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CDropObjectMsg dropMsg(this);
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if (dropMsg.execute(msg->_dropTarget))
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return true;
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// Fall back on a use with other message
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CUseWithOtherMsg otherMsg(msg->_dropTarget);
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if (otherMsg.execute(this, nullptr, 0))
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return true;
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}
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if (!compareViewNameTo(_fullViewName) || msg->_mousePos.y >= 360) {
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sleep(250);
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petAddToInventory();
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} else {
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setPosition(_origPos);
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loadFrame(_itemFrame);
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}
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return true;
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}
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bool CCarry::UseWithCharMsg(CUseWithCharMsg *msg) {
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CSuccUBus *succubus = dynamic_cast<CSuccUBus *>(msg->_character);
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if (succubus) {
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CSubAcceptCCarryMsg carryMsg;
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carryMsg._item = this;
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carryMsg.execute(succubus);
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} else {
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CShowTextMsg textMsg(_doesntWantMsg);
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textMsg.execute("PET");
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petAddToInventory();
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}
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return true;
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}
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bool CCarry::LeaveViewMsg(CLeaveViewMsg *msg) {
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return true;
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}
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bool CCarry::UseWithOtherMsg(CUseWithOtherMsg *msg) {
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CShowTextMsg textMsg(_doesNothingMsg);
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textMsg.execute("PET");
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if (!compareViewNameTo(_fullViewName) || _bounds.top >= 360) {
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sleep(250);
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petAddToInventory();
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} else {
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setPosition(_origPos);
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}
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return true;
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}
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bool CCarry::VisibleMsg(CVisibleMsg *msg) {
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setVisible(msg->_visible);
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if (msg->_visible && _visibleFrame != -1)
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loadFrame(_visibleFrame);
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return true;
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}
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bool CCarry::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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return true;
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}
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bool CCarry::RemoveFromGameMsg(CRemoveFromGameMsg *msg) {
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setPosition(Point(0, 0));
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setVisible(false);
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return true;
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}
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bool CCarry::MoveToStartPosMsg(CMoveToStartPosMsg *msg) {
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setPosition(_origPos);
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return true;
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}
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bool CCarry::EnterViewMsg(CEnterViewMsg *msg) {
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if (!_enterFrameSet) {
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loadFrame(_enterFrame);
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_enterFrameSet = true;
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}
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return true;
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}
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bool CCarry::PassOnDragStartMsg(CPassOnDragStartMsg *msg) {
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hideMouse();
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if (_visibleFrame != -1)
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loadFrame(_visibleFrame);
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if (msg->_value3) {
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_centroid.x = _bounds.width() / 2;
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_centroid.y = _bounds.height() / 2;
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} else {
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_centroid = msg->_mousePos - _bounds;
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}
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setPosition(getMousePos() - _centroid);
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return true;
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}
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} // End of namespace Titanic
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