Files
scummvm-cursorfix/engines/titanic/carry/carry.cpp
2026-02-02 04:50:13 +01:00

246 lines
6.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/carry/carry.h"
#include "titanic/debugger.h"
#include "titanic/messages/messages.h"
#include "titanic/npcs/character.h"
#include "titanic/npcs/succubus.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/titanic.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CCarry, CGameObject)
ON_MESSAGE(MouseDragStartMsg)
ON_MESSAGE(MouseDragMoveMsg)
ON_MESSAGE(MouseDragEndMsg)
ON_MESSAGE(UseWithCharMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(UseWithOtherMsg)
ON_MESSAGE(VisibleMsg)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(RemoveFromGameMsg)
ON_MESSAGE(MoveToStartPosMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(PassOnDragStartMsg)
END_MESSAGE_MAP()
CCarry::CCarry() : CGameObject(), _unused5(0), _canTake(true),
_unusedR(0), _unusedG(0), _unusedB(0), _itemFrame(0),
_enterFrame(0), _enterFrameSet(false), _visibleFrame(0),
_npcUse("None"), _fullViewName("NULL"),
_doesNothingMsg(g_vm->_strings[DOESNT_DO_ANYTHING]),
_doesntWantMsg(g_vm->_strings[DOESNT_WANT_THIS]) {
}
void CCarry::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_npcUse, indent);
file->writePoint(_origPos, indent);
file->writeQuotedLine(_fullViewName, indent);
file->writeNumberLine(_unused5, indent);
file->writeNumberLine(_canTake, indent);
file->writeQuotedLine(_doesNothingMsg, indent);
file->writeQuotedLine(_doesntWantMsg, indent);
file->writePoint(_centroid, indent);
file->writeNumberLine(_unusedR, indent);
file->writeNumberLine(_unusedG, indent);
file->writeNumberLine(_unusedB, indent);
file->writeNumberLine(_itemFrame, indent);
file->writeQuotedLine(_unused6, indent);
file->writeNumberLine(_enterFrame, indent);
file->writeNumberLine(_enterFrameSet, indent);
file->writeNumberLine(_visibleFrame, indent);
CGameObject::save(file, indent);
}
void CCarry::load(SimpleFile *file) {
file->readNumber();
_npcUse = file->readString();
_origPos = file->readPoint();
_fullViewName = file->readString();
_unused5 = file->readNumber();
_canTake = file->readNumber();
_doesNothingMsg = file->readString();
_doesntWantMsg = file->readString();
_centroid = file->readPoint();
_unusedR = file->readNumber();
_unusedG = file->readNumber();
_unusedB = file->readNumber();
_itemFrame = file->readNumber();
_unused6 = file->readString();
_enterFrame = file->readNumber();
_enterFrameSet = file->readNumber();
_visibleFrame = file->readNumber();
CGameObject::load(file);
}
bool CCarry::MouseDragStartMsg(CMouseDragStartMsg *msg) {
CString name = getName();
debugC(DEBUG_BASIC, kDebugScripts, "MosueDragStartMsg - %s", name.c_str());
if (_canTake) {
if (checkStartDragging(msg)) {
CPassOnDragStartMsg startMsg(msg->_mousePos);
startMsg.execute(this);
return true;
}
} else {
if (_visible) {
CShowTextMsg textMsg(YOU_CANT_GET_THIS);
textMsg.execute("PET");
}
}
return false;
}
bool CCarry::MouseDragMoveMsg(CMouseDragMoveMsg *msg) {
setPosition(msg->_mousePos - _centroid);
return true;
}
bool CCarry::MouseDragEndMsg(CMouseDragEndMsg *msg) {
debugC(DEBUG_BASIC, kDebugScripts, "MouseDragEndMsg");
showMouse();
if (msg->_dropTarget) {
if (msg->_dropTarget->isPet()) {
petAddToInventory();
return true;
}
CCharacter *npc = dynamic_cast<CCharacter *>(msg->_dropTarget);
if (npc) {
CUseWithCharMsg charMsg(npc);
charMsg.execute(this, nullptr, 0);
return true;
}
CDropObjectMsg dropMsg(this);
if (dropMsg.execute(msg->_dropTarget))
return true;
// Fall back on a use with other message
CUseWithOtherMsg otherMsg(msg->_dropTarget);
if (otherMsg.execute(this, nullptr, 0))
return true;
}
if (!compareViewNameTo(_fullViewName) || msg->_mousePos.y >= 360) {
sleep(250);
petAddToInventory();
} else {
setPosition(_origPos);
loadFrame(_itemFrame);
}
return true;
}
bool CCarry::UseWithCharMsg(CUseWithCharMsg *msg) {
CSuccUBus *succubus = dynamic_cast<CSuccUBus *>(msg->_character);
if (succubus) {
CSubAcceptCCarryMsg carryMsg;
carryMsg._item = this;
carryMsg.execute(succubus);
} else {
CShowTextMsg textMsg(_doesntWantMsg);
textMsg.execute("PET");
petAddToInventory();
}
return true;
}
bool CCarry::LeaveViewMsg(CLeaveViewMsg *msg) {
return true;
}
bool CCarry::UseWithOtherMsg(CUseWithOtherMsg *msg) {
CShowTextMsg textMsg(_doesNothingMsg);
textMsg.execute("PET");
if (!compareViewNameTo(_fullViewName) || _bounds.top >= 360) {
sleep(250);
petAddToInventory();
} else {
setPosition(_origPos);
}
return true;
}
bool CCarry::VisibleMsg(CVisibleMsg *msg) {
setVisible(msg->_visible);
if (msg->_visible && _visibleFrame != -1)
loadFrame(_visibleFrame);
return true;
}
bool CCarry::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
return true;
}
bool CCarry::RemoveFromGameMsg(CRemoveFromGameMsg *msg) {
setPosition(Point(0, 0));
setVisible(false);
return true;
}
bool CCarry::MoveToStartPosMsg(CMoveToStartPosMsg *msg) {
setPosition(_origPos);
return true;
}
bool CCarry::EnterViewMsg(CEnterViewMsg *msg) {
if (!_enterFrameSet) {
loadFrame(_enterFrame);
_enterFrameSet = true;
}
return true;
}
bool CCarry::PassOnDragStartMsg(CPassOnDragStartMsg *msg) {
hideMouse();
if (_visibleFrame != -1)
loadFrame(_visibleFrame);
if (msg->_value3) {
_centroid.x = _bounds.width() / 2;
_centroid.y = _bounds.height() / 2;
} else {
_centroid = msg->_mousePos - _bounds;
}
setPosition(getMousePos() - _centroid);
return true;
}
} // End of namespace Titanic