93 lines
2.9 KiB
C++
93 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_OBP_H
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#define TETRAEDGE_TE_TE_OBP_H
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#include "tetraedge/te/te_3d_object2.h"
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#include "tetraedge/te/te_vector2f32.h"
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#include "tetraedge/te/te_vector3f32.h"
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namespace Tetraedge {
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class TeOBP : public Te3DObject2 {
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public:
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TeOBP();
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// Thse functions are overridden in original but just call the super or do
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// exactly the same as the super..
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// TeColor color() const override;
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// byte colorInheritance() override;
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// TeSignal0Param &onSizeChanged() override;
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// TeSignal0Param &onWorldColorChanged() override;
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// TeVector3f32 size() override;
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// TeColor worldColor() override;
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// float xSize() override;
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// float ySize() override;
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// float zSize() override;
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void addChild(Te3DObject2 *newchild) override;
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void addChildBefore(Te3DObject2 *newchild, const Te3DObject2 *ref) override;
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void removeChild(Te3DObject2 *newchild) override;
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void removeChildren() override;
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void setColor(const TeColor &col) override {}
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void setColorInheritance(bool val) override {}
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void draw() override {}
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bool isIn(const TeVector2f32 &pt);
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bool isIn(const TeVector2f32 &v1, const TeVector2f32 &v2, const TeVector2f32 &v3);
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void setCorners(const TeVector3f32 &c1, const TeVector3f32 &c2, const TeVector3f32 &c3, const TeVector3f32 &c4);
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void setPosition(const TeVector3f32 &pos) override;
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void setRotation(const TeQuaternion &rot) override;
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void setScale(const TeVector3f32 &scale) override;
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void setSize(const TeVector3f32 &size) override {}
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void setZPosition(float z) override {}
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void translate(const TeVector3f32 &offset) override;
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void updateTransformed();
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static void deserialize(Common::ReadStream &stream, TeOBP &dest);
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static void serialize(Common::WriteStream &stream, const TeOBP &src);
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private:
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bool _boundsNeedUpdate;
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// Pre-transform bounds
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TeVector3f32 _corner1;
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TeVector3f32 _corner2;
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TeVector3f32 _corner3;
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TeVector3f32 _corner4;
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// Post-transform bounds
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TeVector2f32 _transformedTL;
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TeVector2f32 _transformedBR;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_OBP_H
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