/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_OBP_H #define TETRAEDGE_TE_TE_OBP_H #include "tetraedge/te/te_3d_object2.h" #include "tetraedge/te/te_vector2f32.h" #include "tetraedge/te/te_vector3f32.h" namespace Tetraedge { class TeOBP : public Te3DObject2 { public: TeOBP(); // Thse functions are overridden in original but just call the super or do // exactly the same as the super.. // TeColor color() const override; // byte colorInheritance() override; // TeSignal0Param &onSizeChanged() override; // TeSignal0Param &onWorldColorChanged() override; // TeVector3f32 size() override; // TeColor worldColor() override; // float xSize() override; // float ySize() override; // float zSize() override; void addChild(Te3DObject2 *newchild) override; void addChildBefore(Te3DObject2 *newchild, const Te3DObject2 *ref) override; void removeChild(Te3DObject2 *newchild) override; void removeChildren() override; void setColor(const TeColor &col) override {} void setColorInheritance(bool val) override {} void draw() override {} bool isIn(const TeVector2f32 &pt); bool isIn(const TeVector2f32 &v1, const TeVector2f32 &v2, const TeVector2f32 &v3); void setCorners(const TeVector3f32 &c1, const TeVector3f32 &c2, const TeVector3f32 &c3, const TeVector3f32 &c4); void setPosition(const TeVector3f32 &pos) override; void setRotation(const TeQuaternion &rot) override; void setScale(const TeVector3f32 &scale) override; void setSize(const TeVector3f32 &size) override {} void setZPosition(float z) override {} void translate(const TeVector3f32 &offset) override; void updateTransformed(); static void deserialize(Common::ReadStream &stream, TeOBP &dest); static void serialize(Common::WriteStream &stream, const TeOBP &src); private: bool _boundsNeedUpdate; // Pre-transform bounds TeVector3f32 _corner1; TeVector3f32 _corner2; TeVector3f32 _corner3; TeVector3f32 _corner4; // Post-transform bounds TeVector2f32 _transformedTL; TeVector2f32 _transformedBR; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_OBP_H