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scummvm-cursorfix/engines/tetraedge/te/te_frame_anim.h
2026-02-02 04:50:13 +01:00

70 lines
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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_FRAME_ANIM_H
#define TETRAEDGE_TE_TE_FRAME_ANIM_H
#include "tetraedge/te/te_signal.h"
#include "tetraedge/te/te_animation.h"
namespace Tetraedge {
class TeFrameAnim : public TeAnimation {
public:
TeFrameAnim();
virtual ~TeFrameAnim() {}
void update(double millis) override;
TeSignal0Param &frameChangedSignal() { return _frameChangedSignal; };
void setFrameRate(float rate) { _frameRate = rate; }
void setNbFrames(int frames) { _nbFrames = frames; }
void setLoopCount(int count) { _loopCount = count; }
void setReversed(bool reverse) { _reversed = reverse; }
void setStartTime(double start) { _startTime = start; }
void setEndTime(double end) { _endTime = end; }
int lastFrameShown() const { return _lastFrameShown; }
private:
float _frameRate;
// TODO: Isn't this the same as TeAnimation::_repeatCount??
int _loopCount;
int _nbFrames;
int _numFramesToShow;
bool _reversed;
int _lastFrameShown;
int _minFrame;
double _startTime;
double _endTime;
TeSignal0Param _frameChangedSignal;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_FRAME_ANIM_H