Files
scummvm-cursorfix/engines/tetraedge/te/te_clip_layout.cpp
2026-02-02 04:50:13 +01:00

66 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/te/te_clip_layout.h"
#include "tetraedge/tetraedge.h"
#include "tetraedge/game/application.h"
#include "tetraedge/te/te_renderer.h"
namespace Tetraedge {
TeClipLayout::TeClipLayout() {
}
void TeClipLayout::draw() {
if (!worldVisible())
return;
TeRenderer *renderer = g_engine->getRenderer();
bool prevScissorEnabled = renderer->scissorEnabled();
const TeVector2f32 prevScissorPos(renderer->scissorX(), renderer->scissorY());
const TeVector2f32 prevScissorSize(renderer->scissorWidth(), renderer->scissorHeight());
const TeMatrix4x4 worldTransform = worldTransformationMatrix();
const TeVector3f32 v1 = worldTransform * TeVector3f32(0, 0, 0);
const TeVector3f32 v2 = worldTransform * TeVector3f32(1, 0, 0);
const TeVector3f32 v3 = worldTransform * TeVector3f32(0, 1, 0);
const TeVector3f32 offset((v2 - v1).length(), (v3 - v1).length(), 1);
const TeVector3f32 thisSize(xSize(), ySize(), 0);
const TeVector3f32 newScissorSize = thisSize * offset;
const TeVector3f32 transformedSize(v1.x() - newScissorSize.x() / 2, v1.y() + newScissorSize.y() / 2, 0);
const TeVector3f32 winSize = g_engine->getApplication()->getMainWindow().size();
const TeVector3f32 newScissorOff(transformedSize.x() + winSize.x() / 2, winSize.y() - (transformedSize.y() + winSize.y() / 2), 0);
renderer->setScissorEnabled(true);
renderer->setScissor(newScissorOff.x(), newScissorOff.y(), newScissorSize.x(), newScissorSize.y());
TeLayout::draw();
renderer->setScissor(prevScissorPos.getX(), prevScissorPos.getY(), prevScissorSize.getX(), prevScissorSize.getY());
renderer->setScissorEnabled(prevScissorEnabled);
}
} // end namespace Tetraedge