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scummvm-cursorfix/engines/tetraedge/te/te_animation.h
2026-02-02 04:50:13 +01:00

76 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_ANIMATION_H
#define TETRAEDGE_TE_TE_ANIMATION_H
#include "common/array.h"
#include "tetraedge/te/te_timer.h"
#include "tetraedge/te/te_signal.h"
namespace Tetraedge {
class TeAnimation {
public:
TeAnimation();
virtual ~TeAnimation();
virtual void cont();
virtual void pause();
virtual void stop();
virtual void reset();
void play() {
cont();
}
virtual void update(double millis) = 0;
void seekToStart();
//void staticDestroy();
static void pauseAll();
static void resumeAll();
static void updateAll();
static void cleanup();
TeSignal0Param &onStop() { return _onStopSignal; }
TeSignal0Param &onFinished() { return _onFinishedSignal; }
TeTimer _runTimer;
int _repeatCount;
protected:
bool _dontRepeat;
TeSignal0Param _onStopSignal;
TeSignal0Param _onFinishedSignal;
private:
void removeThisFromAnimations();
static Common::Array<TeAnimation *> *animations();
static Common::Array<TeAnimation *> *_animations;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_ANIMATION_H