/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_ANIMATION_H #define TETRAEDGE_TE_TE_ANIMATION_H #include "common/array.h" #include "tetraedge/te/te_timer.h" #include "tetraedge/te/te_signal.h" namespace Tetraedge { class TeAnimation { public: TeAnimation(); virtual ~TeAnimation(); virtual void cont(); virtual void pause(); virtual void stop(); virtual void reset(); void play() { cont(); } virtual void update(double millis) = 0; void seekToStart(); //void staticDestroy(); static void pauseAll(); static void resumeAll(); static void updateAll(); static void cleanup(); TeSignal0Param &onStop() { return _onStopSignal; } TeSignal0Param &onFinished() { return _onFinishedSignal; } TeTimer _runTimer; int _repeatCount; protected: bool _dontRepeat; TeSignal0Param _onStopSignal; TeSignal0Param _onFinishedSignal; private: void removeThisFromAnimations(); static Common::Array *animations(); static Common::Array *_animations; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_ANIMATION_H