140 lines
3.3 KiB
C++
140 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "tetraedge/te/te_animation.h"
|
|
|
|
namespace Tetraedge {
|
|
|
|
/*static*/
|
|
Common::Array<TeAnimation *> *TeAnimation::_animations = nullptr;
|
|
|
|
/*static*/
|
|
Common::Array<TeAnimation *> *TeAnimation::animations() {
|
|
if (!_animations)
|
|
_animations = new Common::Array<TeAnimation *>();
|
|
return _animations;
|
|
}
|
|
|
|
TeAnimation::TeAnimation() : _repeatCount(1), _dontRepeat(false) {
|
|
}
|
|
|
|
TeAnimation::~TeAnimation() {
|
|
stop();
|
|
}
|
|
|
|
void TeAnimation::cont() {
|
|
if (!_runTimer.running()) {
|
|
_runTimer.start();
|
|
|
|
Common::Array<TeAnimation *> *anims = animations();
|
|
Common::Array<TeAnimation *>::iterator iter;
|
|
for (iter = anims->begin(); iter != anims->end(); iter++) {
|
|
if (*iter == this) {
|
|
error("anim being resumed is already in active anims");
|
|
}
|
|
}
|
|
anims->push_back(this);
|
|
update(_runTimer.getTimeFromStart() / 1000.0);
|
|
}
|
|
}
|
|
|
|
void TeAnimation::removeThisFromAnimations() {
|
|
// Find and remove this one
|
|
Common::Array<TeAnimation *> *anims = animations();
|
|
Common::Array<TeAnimation *>::iterator iter;
|
|
for (iter = anims->begin(); iter != anims->end(); iter++) {
|
|
if (*iter == this) {
|
|
anims->erase(iter);
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (iter = anims->begin(); iter != anims->end(); iter++) {
|
|
if (*iter == this) {
|
|
error("anim was added twice to active anims");
|
|
}
|
|
}
|
|
}
|
|
|
|
void TeAnimation::pause() {
|
|
if (_runTimer.running()) {
|
|
removeThisFromAnimations();
|
|
_runTimer.pause();
|
|
}
|
|
}
|
|
|
|
void TeAnimation::stop() {
|
|
if (_runTimer.running()) {
|
|
removeThisFromAnimations();
|
|
_runTimer.stop();
|
|
_onStopSignal.call();
|
|
}
|
|
}
|
|
|
|
void TeAnimation::reset() {
|
|
if (_runTimer.running()) {
|
|
removeThisFromAnimations();
|
|
stop();
|
|
}
|
|
}
|
|
|
|
void TeAnimation::seekToStart() {
|
|
_runTimer.stop();
|
|
_runTimer.start();
|
|
update(_runTimer.getTimeFromStart() / 1000.0);
|
|
}
|
|
|
|
/*static*/
|
|
void TeAnimation::pauseAll() {
|
|
for (auto &anim : *animations()) {
|
|
if (anim->_runTimer.running())
|
|
anim->pause();
|
|
}
|
|
}
|
|
|
|
/*static*/
|
|
void TeAnimation::resumeAll() {
|
|
for (auto &anim : *animations()) {
|
|
anim->cont();
|
|
}
|
|
}
|
|
|
|
/*static*/
|
|
void TeAnimation::cleanup() {
|
|
delete _animations;
|
|
_animations = nullptr;
|
|
}
|
|
|
|
/*static*/
|
|
void TeAnimation::updateAll() {
|
|
Common::Array<TeAnimation *> &anims = *animations();
|
|
// Note: update can cause events which cascade into animtaions
|
|
// getting deleted, so be careful about the numbers.
|
|
for (uint i = 0; i < anims.size(); i++) {
|
|
if (anims[i]->_runTimer.running()) {
|
|
double msFromStart = anims[i]->_runTimer.getTimeFromStart() / 1000.0;
|
|
anims[i]->update(msFromStart);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // end namespace Tetraedge
|