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scummvm-cursorfix/engines/tetraedge/game/inventory_menu.h
2026-02-02 04:50:13 +01:00

55 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_GAME_INVENTORY_MENU_H
#define TETRAEDGE_GAME_INVENTORY_MENU_H
#include "tetraedge/te/te_layout.h"
namespace Tetraedge {
class InventoryMenu : public TeLayout {
public:
InventoryMenu();
virtual ~InventoryMenu() {}
void enter();
void leave();
void load();
void unload();
bool isVisible();
bool onDocumentsButton();
bool onInventoryButton();
bool onMainMenuButton();
bool onQuitButton();
bool onSaveButton();
private:
TeLuaGUI _gui;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_GAME_INVENTORY_MENU_H