Files
scummvm-cursorfix/engines/sword25/gfx/timedrenderobject.cpp
2026-02-02 04:50:13 +01:00

49 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "sword25/gfx/timedrenderobject.h"
#include "sword25/gfx/renderobjectmanager.h"
namespace Sword25 {
TimedRenderObject::TimedRenderObject(RenderObjectPtr<RenderObject> pParent, TYPES type, uint handle) :
RenderObject(pParent, type, handle) {
assert(getManager());
getManager()->attatchTimedRenderObject(this->getHandle());
}
TimedRenderObject::~TimedRenderObject() {
assert(getManager());
getManager()->detatchTimedRenderObject(this->getHandle());
}
} // End of namespace Sword25