192 lines
6.1 KiB
C++
192 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/ui/world/topmenu.h"
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#include "engines/stark/ui/cursor.h"
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#include "engines/stark/ui/world/button.h"
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#include "engines/stark/gfx/driver.h"
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#include "engines/stark/resources/knowledgeset.h"
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#include "engines/stark/resources/sound.h"
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#include "engines/stark/services/diary.h"
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#include "engines/stark/services/global.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/services/userinterface.h"
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#include "engines/stark/services/gamemessage.h"
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#include "engines/stark/visual/image.h"
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namespace Stark {
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TopMenu::TopMenu(Gfx::Driver *gfx, Cursor *cursor) :
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Window(gfx, cursor),
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_widgetsVisible(false),
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_newInventoryItemExplosionAnimTimeRemaining(0),
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_newDiaryEntryAnimTimeRemaining(0),
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_newInventoryItemChestClosingAnimTimeRemaining(0) {
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_position = Common::Rect(Gfx::Driver::kOriginalWidth, Gfx::Driver::kTopBorderHeight);
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_visible = true;
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Common::String inventoryText = StarkGameMessage->getTextByKey(GameMessage::kInventory);
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Common::String optionsText = StarkGameMessage->getTextByKey(GameMessage::kOptions);
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Common::String quitText = StarkGameMessage->getTextByKey(GameMessage::kQuit);
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_inventoryButton = new Button(inventoryText, StaticProvider::kInventory, Common::Point(32, 2), Button::kAlignLeft, Common::Point(64, 20));
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_optionsButton = new Button(optionsText, StaticProvider::kDiaryNormal, Common::Point(560, 2), Button::kAlignRight, Common::Point(560, 20));
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_exitButton = new Button(quitText, StaticProvider::kQuit, Common::Point(608, 2), Button::kAlignRight, Common::Point(608, 20));
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_inventoryNewItemSound = StarkStaticProvider->getUISound(StaticProvider::kInventoryNewItem);
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}
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TopMenu::~TopMenu() {
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delete _exitButton;
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delete _inventoryButton;
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delete _optionsButton;
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}
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void TopMenu::onGameLoop() {
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_widgetsVisible = (isMouseInside() && StarkUserInterface->isInteractive()) || isAnimationPlaying();
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if (!_widgetsVisible) {
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return;
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}
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if (StarkDiary->hasUnreadEntries()) {
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_optionsButton->setUIElement(StaticProvider::kDiaryTabbed);
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} else {
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_optionsButton->setUIElement(StaticProvider::kDiaryNormal);
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}
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updateAnimations();
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}
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void TopMenu::onRender() {
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if (!_widgetsVisible) {
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return;
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}
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_inventoryButton->render();
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_optionsButton->render();
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_exitButton->render();
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}
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bool TopMenu::isAnimationPlaying() const {
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return _newInventoryItemExplosionAnimTimeRemaining > 0
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|| _newDiaryEntryAnimTimeRemaining > 0
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|| _newInventoryItemChestClosingAnimTimeRemaining > 0;
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}
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void TopMenu::updateAnimations() {
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if (_newInventoryItemExplosionAnimTimeRemaining > 0) {
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_newInventoryItemExplosionAnimTimeRemaining -= StarkGlobal->getMillisecondsPerGameloop();
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if (_newInventoryItemExplosionAnimTimeRemaining <= 0) {
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_inventoryButton->stopImageExplosion();
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_newInventoryItemChestClosingAnimTimeRemaining = 20 * 33; // 20 frames at 30 fps
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_inventoryButton->goToAnimStatement(12);
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}
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}
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if (_newInventoryItemChestClosingAnimTimeRemaining > 0) {
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_newInventoryItemChestClosingAnimTimeRemaining -= StarkGlobal->getMillisecondsPerGameloop();
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}
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if (_newDiaryEntryAnimTimeRemaining > 0) {
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_newDiaryEntryAnimTimeRemaining -= StarkGlobal->getMillisecondsPerGameloop();
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if (_newDiaryEntryAnimTimeRemaining <= 0) {
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_optionsButton->stopImageFlashing();
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}
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}
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}
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void TopMenu::onMouseMove(const Common::Point &pos) {
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if (_widgetsVisible && StarkUserInterface->isInteractive()) {
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Button *hoveredButton = getButtonAtPosition(pos);
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if (hoveredButton) {
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_cursor->setCursorType(Cursor::kActive);
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hoveredButton->showButtonHint();
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} else {
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_cursor->setCursorType(Cursor::kDefault);
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}
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} else {
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_cursor->setCursorType(Cursor::kPassive);
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}
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}
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void TopMenu::onClick(const Common::Point &pos) {
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if (!_widgetsVisible || !StarkUserInterface->isInteractive()) {
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return;
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}
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if (_exitButton->containsPoint(pos)) {
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StarkUserInterface->confirm(GameMessage::kQuitGamePrompt, StarkUserInterface,
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&UserInterface::requestQuitToMainMenu);
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}
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if (_inventoryButton->containsPoint(pos)) {
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StarkUserInterface->inventoryOpen(true);
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}
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if (_optionsButton->containsPoint(pos)) {
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StarkUserInterface->optionsOpen();
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}
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}
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Button *TopMenu::getButtonAtPosition(const Common::Point &point) const {
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if (_exitButton->containsPoint(point)) {
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return _exitButton;
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} else if (_optionsButton->containsPoint(point)) {
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return _optionsButton;
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} else if (_inventoryButton->containsPoint(point)) {
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return _inventoryButton;
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}
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return nullptr;
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}
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void TopMenu::onScreenChanged() {
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_exitButton->resetHintVisual();
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_inventoryButton->resetHintVisual();
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_optionsButton->resetHintVisual();
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}
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void TopMenu::notifyInventoryItemEnabled(uint16 itemIndex) {
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_newInventoryItemExplosionAnimTimeRemaining = 128 * 33; // 128 frames at 30 fps
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_inventoryButton->goToAnimStatement(2);
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Visual *inventoryItemImage = StarkGlobal->getInventory()->getInventoryItemVisual(itemIndex);
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_inventoryButton->startImageExplosion(inventoryItemImage->get<VisualImageXMG>());
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assert(_inventoryNewItemSound);
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_inventoryNewItemSound->stop();
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_inventoryNewItemSound->play();
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}
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void TopMenu::notifyDiaryEntryEnabled() {
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if (StarkDiary->isEnabled()) {
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_newDiaryEntryAnimTimeRemaining = 5000;
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VisualImageXMG *diaryImage = StarkStaticProvider->getUIElement(StaticProvider::kDiaryTabbed);
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_optionsButton->startImageFlashing(diaryImage);
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}
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}
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} // End of namespace Stark
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