Files
scummvm-cursorfix/engines/stark/ui/world/button.h
2026-02-02 04:50:13 +01:00

90 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_UI_BUTTON_H
#define STARK_UI_BUTTON_H
#include "engines/stark/services/staticprovider.h"
#include "common/scummsys.h"
#include "common/rect.h"
#include "common/str.h"
namespace Stark {
class VisualExplodingImage;
class VisualFlashingImage;
class VisualImageXMG;
class VisualText;
namespace Resources {
class Anim;
}
class Button {
public:
enum HintAlign { kAlignLeft, kAlignRight };
Button(const Common::String &text, StaticProvider::UIElement stockElement, const Common::Point &pos, HintAlign align, const Common::Point &hintPos);
~Button();
void setPosition(const Common::Point &pos) { _position = pos; }
void setUIElement(const StaticProvider::UIElement &stockElement) { _stockElement = stockElement; }
/** Set hint to render for one frame */
void showButtonHint();
void render();
bool containsPoint(const Common::Point &point);
/** Reset the hint text visual so it is rebuilt with the appropriate size */
void resetHintVisual();
/** Move execution of the button's icon anim script to the specified item */
void goToAnimStatement(int animScriptItemIndex);
/** Start overlaying an explosion animation of an image on top of the button */
void startImageExplosion(VisualImageXMG *image);
/** Remove the currently playing exploding image animation, if any */
void stopImageExplosion();
/** Start a flash animation of an image button */
void startImageFlashing(VisualImageXMG *image);
/** Remove the currently playing flash image animation, if any */
void stopImageFlashing();
private:
StaticProvider::UIElement _stockElement;
Common::Point _position;
Common::Point _hintPosition;
Common::String _text;
VisualText *_mouseText;
VisualExplodingImage *_explodingImageAnimation;
VisualFlashingImage *_flashingImageAnimation;
const HintAlign _align;
bool _renderHint;
};
} // End of namespace Stark
#endif // STARK_UI_BUTTON_H