Files
scummvm-cursorfix/engines/stark/services/staticprovider.cpp
2026-02-02 04:50:13 +01:00

171 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/stark/services/staticprovider.h"
#include "engines/stark/resources/anim.h"
#include "engines/stark/resources/animscript.h"
#include "engines/stark/resources/container.h"
#include "engines/stark/resources/image.h"
#include "engines/stark/resources/item.h"
#include "engines/stark/resources/level.h"
#include "engines/stark/resources/location.h"
#include "engines/stark/resources/sound.h"
#include "engines/stark/services/archiveloader.h"
#include "engines/stark/services/global.h"
#include "engines/stark/visual/image.h"
namespace Stark {
StaticProvider::StaticProvider(ArchiveLoader *archiveLoader) :
_archiveLoader(archiveLoader),
_level(nullptr),
_location(nullptr) {
}
void StaticProvider::init() {
// Load the static archive
_archiveLoader->load("static/static.xarc");
// Set the root tree
_level = _archiveLoader->useRoot<Resources::Level>("static/static.xarc");
// Resources lifecycle update
_level->onAllLoaded();
Resources::Item *staticItem = _level->findChild<Resources::Item>();
_stockAnims = staticItem->listChildren<Resources::Anim>();
for (uint i = 0; i< _stockAnims.size(); i++) {
_stockAnims[i]->applyToItem(nullptr);
}
Resources::Anim *imagesAnim = _stockAnims[kImages];
_stockImages = imagesAnim->listChildrenRecursive<Resources::Image>();
}
void StaticProvider::onGameLoop() {
_level->onGameLoop();
}
void StaticProvider::shutdown() {
if (_location) {
unloadLocation(_location);
}
_level = nullptr;
_archiveLoader->returnRoot("static/static.xarc");
_archiveLoader->unloadUnused();
}
VisualImageXMG *StaticProvider::getCursorImage(uint32 cursor) const {
Resources::Anim *anim = _stockAnims[cursor];
return anim->getVisual()->get<VisualImageXMG>();
}
VisualImageXMG *StaticProvider::getUIElement(UIElement element) const {
return getCursorImage(element);
}
VisualImageXMG *StaticProvider::getUIElement(UIElement element, uint32 index) const {
Resources::Anim *anim = _stockAnims[element];
uint32 prevIndex = anim->getCurrentFrame();
anim->selectFrame(index);
VisualImageXMG *visualImage = anim->getVisual()->get<VisualImageXMG>();
anim->selectFrame(prevIndex);
return visualImage;
}
VisualImageXMG *StaticProvider::getUIImage(UIImage image) const {
Resources::Image *anim = _stockImages[image];
return anim->getVisual()->get<VisualImageXMG>();
}
void StaticProvider::goToAnimScriptStatement(StaticProvider::UIElement stockUIElement, int animScriptItemIndex) {
Resources::Anim *anim = _stockAnims[stockUIElement];
Resources::AnimScript *animScript = anim->findChild<Resources::AnimScript>();
Resources::AnimScriptItem *animScriptItem = animScript->findChildWithIndex<Resources::AnimScriptItem>(animScriptItemIndex);
animScript->goToScriptItem(animScriptItem);
}
Resources::Sound *StaticProvider::getUISound(UISound sound) const {
Resources::Item *staticLevelItem = _level->findChild<Resources::Item>();
Resources::Anim *anim = staticLevelItem->findChildWithOrder<Resources::Anim>(4);
Resources::Container *sounds = anim->findChildWithSubtype<Resources::Container>(Resources::Container::kSounds);
return sounds->findChildWithOrder<Resources::Sound>(sound);
}
Common::Path StaticProvider::buildLocationArchiveName(const char *locationName) const {
return Common::Path(Common::String::format("static/%s/%s.xarc", locationName, locationName));
}
Resources::Location *StaticProvider::loadLocation(const char *locationName) {
assert(!_location);
Common::Path archiveName = buildLocationArchiveName(locationName);
_archiveLoader->load(archiveName);
_location = _archiveLoader->useRoot<Resources::Location>(archiveName);
_location->onAllLoaded();
_location->onEnterLocation();
// Start background music
Common::Array<Resources::Sound *> sounds = _location->listChildren<Resources::Sound>(Resources::Sound::kSoundBackground);
for (uint i = 0; i < sounds.size(); i++) {
sounds[i]->play();
}
return _location;
}
void StaticProvider::unloadLocation(Resources::Location *location) {
assert(_location == location);
location->onExitLocation();
Common::Path archiveName = buildLocationArchiveName(location->getName().c_str());
_archiveLoader->returnRoot(archiveName);
_archiveLoader->unloadUnused();
_location = nullptr;
}
bool StaticProvider::isStaticLocation() const {
return _location != nullptr;
}
Resources::Location *StaticProvider::getLocation() const {
return _location;
}
Resources::Sound *StaticProvider::getLocationSound(uint16 index) const {
assert(_location);
Resources::Container *sounds = _location->findChildWithSubtype<Resources::Container>(Resources::Container::kSounds);
return sounds->findChildWithIndex<Resources::Sound>(index);
}
} // End of namespace Stark