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scummvm-cursorfix/engines/scumm/he/basketball/collision/bball_collision_shields.h
2026-02-02 04:50:13 +01:00

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1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_SHIELDS_H
#define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_SHIELDS_H
#ifdef ENABLE_HE
#include "scumm/he/intern_he.h"
#include "scumm/he/basketball/collision/bball_collision_box.h"
namespace Scumm {
#define WEST_SHIELD_ID 0
#define NORTH_SHIELD_ID 1
#define EAST_SHIELD_ID 2
#define SOUTH_SHIELD_ID 3
#define TOP_SHIELD_ID 4
#define ALL_SHIELD_ID 5
#define MAX_SHIELD_COUNT 5
#define BACKUP_WEST_SHIELD_ID 6
#define BACKUP_NORTH_SHIELD_ID 7
#define BACKUP_EAST_SHIELD_ID 8
#define BACKUP_SOUTH_SHIELD_ID 9
#define PLAYER_SHIELD_INCREMENT_VALUE 25
#define SHIELD_DEPTH 1000
#define SHIELD_HEIGHT 50000
#define SHIELD_EXTENSION 20000
#define BUFFER_WIDTH 800
class CCollisionShieldVector : public Common::Array<CCollisionBox> {
public:
CCollisionShieldVector();
~CCollisionShieldVector();
int _shieldUpCount;
};
} // End of namespace Scumm
#endif // ENABLE_HE
#endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_SHIELDS_H