/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_SHIELDS_H #define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_SHIELDS_H #ifdef ENABLE_HE #include "scumm/he/intern_he.h" #include "scumm/he/basketball/collision/bball_collision_box.h" namespace Scumm { #define WEST_SHIELD_ID 0 #define NORTH_SHIELD_ID 1 #define EAST_SHIELD_ID 2 #define SOUTH_SHIELD_ID 3 #define TOP_SHIELD_ID 4 #define ALL_SHIELD_ID 5 #define MAX_SHIELD_COUNT 5 #define BACKUP_WEST_SHIELD_ID 6 #define BACKUP_NORTH_SHIELD_ID 7 #define BACKUP_EAST_SHIELD_ID 8 #define BACKUP_SOUTH_SHIELD_ID 9 #define PLAYER_SHIELD_INCREMENT_VALUE 25 #define SHIELD_DEPTH 1000 #define SHIELD_HEIGHT 50000 #define SHIELD_EXTENSION 20000 #define BUFFER_WIDTH 800 class CCollisionShieldVector : public Common::Array { public: CCollisionShieldVector(); ~CCollisionShieldVector(); int _shieldUpCount; }; } // End of namespace Scumm #endif // ENABLE_HE #endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_SHIELDS_H