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scummvm-cursorfix/engines/playground3d/shaders/playground3d_bitmap.vertex
2026-02-02 04:50:13 +01:00

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in vec2 position;
in vec2 texcoord;
out vec2 Texcoord;
uniform vec2 offsetXY;
void main() {
Texcoord = texcoord;
gl_Position = vec4(position + offsetXY, 0.0, 1.0);
}