102 lines
2.3 KiB
C++
102 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef PINK_INVENTORY_H
|
|
#define PINK_INVENTORY_H
|
|
|
|
#include "common/rect.h"
|
|
|
|
#include "pink/utils.h"
|
|
|
|
namespace Pink {
|
|
|
|
class InventoryItem : public NamedObject {
|
|
public:
|
|
void deserialize(Archive &archive) override;
|
|
|
|
void toConsole() const override;
|
|
|
|
const Common::String &getCurrentOwner() const { return _currentOwner; }
|
|
|
|
friend class InventoryMgr;
|
|
private:
|
|
Common::String _initialOwner;
|
|
Common::String _currentOwner;
|
|
};
|
|
|
|
class LeadActor;
|
|
class Actor;
|
|
|
|
class InventoryMgr : public Object {
|
|
public:
|
|
InventoryMgr();
|
|
~InventoryMgr() override;
|
|
void deserialize(Archive &archive) override;
|
|
void toConsole() const override;
|
|
|
|
void loadState(Archive &archive);
|
|
void saveState(Archive &archive);
|
|
|
|
void update();
|
|
void onClick(Common::Point point);
|
|
|
|
bool start(bool paused);
|
|
|
|
void setLeadActor(LeadActor *lead) { _lead = lead; }
|
|
InventoryItem *findInventoryItem(const Common::String &name);
|
|
|
|
bool isPinkOwnsAnyItems();
|
|
void setItemOwner(const Common::String &owner, InventoryItem *item);
|
|
|
|
InventoryItem *getCurrentItem() { return _currentItem; }
|
|
|
|
friend class Console;
|
|
|
|
private:
|
|
void close();
|
|
enum Direction {
|
|
kLeft = 0,
|
|
kRight = 1
|
|
};
|
|
void showNextItem(bool direction);
|
|
|
|
LeadActor *_lead;
|
|
Actor *_window;
|
|
Actor *_itemActor;
|
|
Actor *_rightArrow;
|
|
Actor *_leftArrow;
|
|
|
|
InventoryItem *_currentItem;
|
|
Array<InventoryItem *> _items;
|
|
|
|
enum State {
|
|
kIdle = 0,
|
|
kOpening = 1,
|
|
kReady = 2,
|
|
kClosing = 3
|
|
} _state;
|
|
bool _isClickedOnItem;
|
|
};
|
|
|
|
} // End of namespace Pink
|
|
|
|
#endif
|