76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PEGASUS_ITEMS_INVENTORY_AIRMASK_H
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#define PEGASUS_ITEMS_INVENTORY_AIRMASK_H
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#include "pegasus/hotspot.h"
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#include "pegasus/timers.h"
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#include "pegasus/items/inventory/inventoryitem.h"
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namespace Pegasus {
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class AirMask : public InventoryItem, private Idler {
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public:
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AirMask(const ItemID, const NeighborhoodID, const RoomID, const DirectionConstant);
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~AirMask() override;
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void writeToStream(Common::WriteStream *) override;
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void readFromStream(Common::ReadStream *) override;
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void setItemState(const ItemState) override;
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void putMaskOn();
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void takeMaskOff();
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void toggleItemState() override;
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void airQualityChanged();
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bool isAirMaskInUse();
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bool isAirMaskOn();
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bool isAirFilterOn();
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void refillAirMask();
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// Returns a percentage
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uint getAirLeft();
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void activateAirMaskHotspots();
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void clickInAirMaskHotspot();
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protected:
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void airMaskTimerExpired();
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void removedFromInventory() override;
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void addedToInventory() override;
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void useIdleTime() override;
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Hotspot _toggleSpot;
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FuseFunction _oxygenTimer;
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};
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extern AirMask *g_airMask;
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} // End of namespace Pegasus
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#endif
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