84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PEGASUS_ITEMS_BIOCHIPS_MAPIMAGE_H
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#define PEGASUS_ITEMS_BIOCHIPS_MAPIMAGE_H
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#include "pegasus/elements.h"
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#include "pegasus/surface.h"
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#include "pegasus/util.h"
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#include "pegasus/neighborhood/mars/constants.h"
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namespace Common {
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class ReadStream;
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class WriteStream;
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}
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namespace Pegasus {
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class MapImage : public DisplayElement {
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public:
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MapImage();
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~MapImage() override {}
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void writeToStream(Common::WriteStream *);
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void readFromStream(Common::ReadStream *);
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void loadGearRoomIfNecessary();
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void loadMazeIfNecessary();
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void unloadImage();
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void moveToMapLocation(const NeighborhoodID, const RoomID, const DirectionConstant);
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void draw(const Common::Rect &) override;
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bool anyFlagSet() { return _mappedRooms.anyFlagSet(); }
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static const uint32 kNumMappingRooms = (kMars39 - kMars35 + 1) + (kMars60 - kMars60 + 1) +
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(kMarsMaze200 - kMarsMaze004 + 1);
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static const uint32 kNumMappingFlags = kNumMappingRooms * 4;
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protected:
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enum MapArea {
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kMapNoArea,
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kMapMaze,
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kMapGearRoom
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};
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void addFlagToMask(const int flag);
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void getRevealedRects(const uint32, Common::Rect &);
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void drawPlayer();
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MapArea _whichArea;
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FlagsArray<byte, kNumMappingFlags> _mappedRooms;
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uint32 _darkGreen, _lightGreen;
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Surface _mapImage, _mapMask;
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};
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} // End of namespace Pegasus
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#endif
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