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scummvm-cursorfix/engines/pegasus/ai/ai_action.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PEGASUS_AI_AIACTION_H
#define PEGASUS_AI_AIACTION_H
#include "common/list.h"
#include "pegasus/input.h"
#include "pegasus/types.h"
namespace Pegasus {
class AIRule;
class AITimerCondition;
/////////////////////////////////////////////
//
// AIAction
class AIAction {
friend class AIRule;
public:
AIAction() { _actionCount = 1; }
virtual ~AIAction() {}
virtual void performAIAction(AIRule *) = 0;
void setActionCount(const uint32 count) { _actionCount = count; }
protected:
uint32 _actionCount;
};
typedef Common::List<AIAction *> AIActionList;
/////////////////////////////////////////////
//
// AICompoundAction
class AICompoundAction : public AIAction {
public:
AICompoundAction() {}
~AICompoundAction() override;
void addAction(AIAction *action) { _compoundActions.push_back(action); }
void performAIAction(AIRule *) override;
protected:
AIActionList _compoundActions;
};
/////////////////////////////////////////////
//
// AIPlayMessageAction
class AIPlayMessageAction : public AIAction {
public:
AIPlayMessageAction(const Common::Path &movieName, bool keepLastFrame, const InputBits = kWarningInterruption);
void performAIAction(AIRule *) override;
protected:
Common::Path _movieName;
InputBits _interruptionFilter;
bool _keepLastFrame;
};
/////////////////////////////////////////////
//
// AIStartTimerAction
class AIStartTimerAction : public AIAction {
public:
AIStartTimerAction(AITimerCondition *);
void performAIAction(AIRule *) override;
protected:
AITimerCondition *_timerCondition;
};
/////////////////////////////////////////////
//
// AIActivateRuleAction
class AIActivateRuleAction : public AIAction {
public:
AIActivateRuleAction(AIRule *);
void performAIAction(AIRule *) override;
protected:
AIRule *_rule;
};
/////////////////////////////////////////////
//
// AIDeactivateRuleAction
class AIDeactivateRuleAction : public AIAction {
public:
AIDeactivateRuleAction(AIRule *rule);
void performAIAction(AIRule *) override;
protected:
AIRule *_rule;
};
} // End of namespace Pegasus
#endif